Areed. That was a mistake Bavisoft made, that and ignoring customer
questions and problems. If it hadn't been for the reviews Kelly did I
would probably never have bought the Bavisoft titles. And by the same
token had the demos not been available for the Draconis games I probably
wouldn't have bought them. And while an audio review can sometimes be
enough to bring in a sale I personally wouldn't rely onthat alone.
On 1/19/2013 6:22 PM, Charles Rivard wrote:
Each complaint or constructively critical and reasonable message
should be taken separately, rather than having them all lumped into a
category of complaints, as there is a huge difference between the two.
This discussion of whether demos should or should not be made
available has brought messages from both categories.
I think that not making demos is a mistake, and a loss of one of the
most valuable selling tool to a community that does not have,
comparatively, a wide range of promotional tools for games designed
with that community in mind. While it does drive production costs up,
it brings in sales that you would probably not get otherwise. Isn't
the key issue? Given the very small income of most of the visually
impaired community, we're not likely to risk buying a $5 or $10 game
we know nothing or very little about. We might, however, buy a $30
game we know that we will greatly enjoy, and being able to play the
game, even one tenth of the full game, will give us a feel for the
game, which just might make the sale.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Sarah Haake" <ti...@gmx.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 19, 2013 6:40 PM
Subject: Re: [Audyssey] The Dragon Answers Questions
Hi Josh,
well, I think you have to differentiate between complaints about
changes and real concerns. If someone complains about changed game
music, well that's just a complaint and a matter of taste maybe. But
I think on the demo topic it's not so much that losing demos would be
a change, but that this change would keep quite a few people from
buying your games. You can take this feedback seriously and make
something about it, or you simply can say that you don't care and
stop offering demos. Yes, there are people who complain about every
change, but there also are people who have good reasons for the
things they say. And to be honest, I really don't like it to be put
with these ever complaining folks who have nothing better to do in
live. I gave reason for my arguments after all, more reason than just
that I don't like it at least.
Besides, there even are mainstream games who offer demos, mostly the
independant game developers you mentioned do that. And that's because
they wouldn't get so many sales without one, because they are not so
widely known as the big companys like Sony etc. are. That's where
their sales come from, people try their demos, like the game and buy
the full version. Even some big and established companys offer public
betas, test builds or sometimes even demos before they release the
full game. And I think it doesn't hurt them and that this is a good
strategy.
Best regards
Sarah
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