Each complaint or constructively critical and reasonable message should be
taken separately, rather than having them all lumped into a category of
complaints, as there is a huge difference between the two.
This discussion of whether demos should or should not be made available has
brought messages from both categories.
I think that not making demos is a mistake, and a loss of one of the most
valuable selling tool to a community that does not have, comparatively, a
wide range of promotional tools for games designed with that community in
mind. While it does drive production costs up, it brings in sales that you
would probably not get otherwise. Isn't the key issue? Given the very
small income of most of the visually impaired community, we're not likely to
risk buying a $5 or $10 game we know nothing or very little about. We
might, however, buy a $30 game we know that we will greatly enjoy, and being
able to play the game, even one tenth of the full game, will give us a feel
for the game, which just might make the sale.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Sarah Haake" <ti...@gmx.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, January 19, 2013 6:40 PM
Subject: Re: [Audyssey] The Dragon Answers Questions
Hi Josh,
well, I think you have to differentiate between complaints about changes
and real concerns. If someone complains about changed game music, well
that's just a complaint and a matter of taste maybe. But I think on the
demo topic it's not so much that losing demos would be a change, but that
this change would keep quite a few people from buying your games. You can
take this feedback seriously and make something about it, or you simply
can say that you don't care and stop offering demos. Yes, there are people
who complain about every change, but there also are people who have good
reasons for the things they say. And to be honest, I really don't like it
to be put with these ever complaining folks who have nothing better to do
in live. I gave reason for my arguments after all, more reason than just
that I don't like it at least.
Besides, there even are mainstream games who offer demos, mostly the
independant game developers you mentioned do that. And that's because they
wouldn't get so many sales without one, because they are not so widely
known as the big companys like Sony etc. are. That's where their sales
come from, people try their demos, like the game and buy the full version.
Even some big and established companys offer public betas, test builds or
sometimes even demos before they release the full game. And I think it
doesn't hurt them and that this is a good strategy.
Best regards
Sarah
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.