Thats true tom most ais up to a point have been simple though we are starting to get more complex ones.
I wish there was more from greymatter as this company was working on something.
I say was because the last blog post was last year which doesn't mean squat however.

At 09:55 AM 3/28/2013, you wrote:
Hi Shaun,

Beyond random events I would like to see more complex programming
techniques being used for things such as artificial intelligence. A
good artificial intelligence doesn't use random choices, but actually
bases intelligent decisions on statistical but uncertain data. How
many times did the player throw a left hook verses a right jab etc. It
can use those stats to try and block attacks based on how the game
player behaves, and will learn from fighting you rather than just
randomly attacking and blocking etc. That  is why mainstream fighting
games like Street Fighter, Mortal Kombat, and Marvel VS Capcom are so
difficult to play because the artificial intelligence of the computer
opponents is very good and can hold its own  in a fight.

On 3/27/13, shaun everiss <sm.ever...@gmail.com> wrote:
> I aggree a lot of games need random events ofcause you need to do it
> in such a way  as  the player thinks things are random.
> In smuglers there is a limit of something like 90000 story passages
> but you would never know there was.
>

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