On Thu, Jul 06, 2023 at 03:00:28PM +0200, Richard Biener via Gcc-patches wrote: > On Wed, Jul 5, 2023 at 3:42 PM Drew Ross via Gcc-patches > <gcc-patches@gcc.gnu.org> wrote: > > > > Adds a simplification for (~X | Y) ^ X to be folded into ~(X & Y). > > Tested successfully on x86_64 and x86 targets. > > > > PR middle-end/109986 > > > > gcc/ChangeLog: > > > > * match.pd ((~X | Y) ^ X -> ~(X & Y)): New simplification. > > > > gcc/testsuite/ChangeLog: > > > > * gcc.c-torture/execute/pr109986.c: New test. > > * gcc.dg/tree-ssa/pr109986.c: New test. > > --- > > gcc/match.pd | 11 ++ > > .../gcc.c-torture/execute/pr109986.c | 41 ++++ > > gcc/testsuite/gcc.dg/tree-ssa/pr109986.c | 177 ++++++++++++++++++ > > 3 files changed, 229 insertions(+) > > create mode 100644 gcc/testsuite/gcc.c-torture/execute/pr109986.c > > create mode 100644 gcc/testsuite/gcc.dg/tree-ssa/pr109986.c > > > > diff --git a/gcc/match.pd b/gcc/match.pd > > index a17d6838c14..d9d7d932881 100644 > > --- a/gcc/match.pd > > +++ b/gcc/match.pd > > @@ -1627,6 +1627,17 @@ DEFINE_INT_AND_FLOAT_ROUND_FN (RINT) > > (if (tree_nop_conversion_p (type, TREE_TYPE (@0))) > > (convert (bit_and @1 (bit_not @0))))) > > > > +/* (~X | Y) ^ X -> ~(X & Y). */ > > +(simplify > > + (bit_xor:c (nop_convert1? > > + (bit_ior:c (nop_convert2? (bit_not (nop_convert3? @0))) > > + @1)) (nop_convert4? @0)) > > you want to reduce the number of nop_convert? - for example > I wonder if we can canonicalize > > (T)~X and ~(T)X > > for nop-conversions. The same might apply to binary bitwise operations > where we should push those to a direction where they are likely eliminated. > Usually we'd push them outwards. > > The issue with the above pattern is that nop_convertN? expands to 2^N > separate patterns. Together with the two :c you get 64 out of this. > > I do not see that all of the combinations can happen when X has to > match unless we fail to contract some of them like if we have > (unsigned)(~(signed)X | Y) ^ X which we could rewrite like > -> (unsigned)((signed)~X | Y) ^ X -> (~X | (unsigned) Y) ^ X > with the last step being somewhat difficult unless we do > (signed)~X | Y -> (signed)(~X | (unsigned)Y). It feels like a > propagation problem and less of a direct pattern matching one.
The nop_convert1? in the pattern might seem to be unnecessary for cases like: int i, j, k, l; unsigned u, v, w, x; void foo (void) { int t0 = i; int t1 = (~t0) | j; x = t1 ^ (unsigned) t0; unsigned t2 = u; unsigned t3 = (~t2) | v; i = ((int) t3) ^ (int) t2; } we actually optimize it with or without the nop_convert1? in place, because we have the /* Try to fold (type) X op CST -> (type) (X op ((type-x) CST)) when profitable. ... (bitop (convert@2 @0) (convert?@3 @1)) ... (convert (bitop @0 (convert @1))))) simplification. Except that on void bar (void) { unsigned t0 = u; int t1 = (~(int) t0) | j; x = t1 ^ t0; int t2 = i; unsigned t3 = (~(unsigned) t2) | v; i = ((int) t3) ^ t2; } the optimization doesn't trigger without the nop_convert1? and does with it. Perhaps we could get rid of nop_convert3? and nop_convert4? by introducing a macro/inline function predicate like: bitwise_equal_p (expr1, expr2) and instead of using (nop_convert3? @0) and (nop_convert4? @0) in the pattern use @0 and @2 and then add if (bitwise_equal_p (@0, @2)) to the condition. For GENERIC (i.e. in generic-match-head.cc) it could be something like: static inline bool bitwise_equal_p (tree expr1, tree expr2) { STRIP_NOPS (expr1); STRIP_NOPS (expr2); if (expr1 == expr2) return true; if (!tree_nop_conversion_p (TREE_TYPE (expr1), TREE_TYPE (expr2))) return false; if (TREE_CODE (expr1) == INTEGER_CST && TREE_CODE (expr2) == INTEGER_CST) return wi::to_wide (expr1) == wi::to_wide (expr2); return operand_equal_p (expr1, expr2, 0); } (the INTEGER_CST special case because operand_equal_p compares wi::to_widest which could be different if one constant is signed and the other unsigned). For GIMPLE, I wonder if it shouldn't be a macro that takes valueize into account, and do something like: #define bitwise_equal_p(expr1, expr2) gimple_bitwise_equal_p (expr1, expr2, valueize) bool gimple_nop_convert (tree, tree *, tree (*)(tree)); static inline bool gimple_bitwise_equal_p (tree expr1, tree expr2, tree (*valueize) (tree)) { if (expr1 == expr2) return true; if (!tree_nop_conversion_p (TREE_TYPE (expr1), TREE_TYPE (expr2))) return false; if (TREE_CODE (expr1) == INTEGER_CST && TREE_CODE (expr2) == INTEGER_CST) return wi::to_wide (expr1) == wi::to_wide (expr2); if (operand_equal_p (expr1, expr2, 0)) return true; tree expr3, expr4; if (!gimple_nop_convert (expr1, &expr3, valueize)) expr3 = expr1; if (!gimple_nop_convert (expr2, &expr4, valueize)) expr4 = expr2; if (expr1 != expr3) { if (operand_equal_p (expr3, expr2, 0)) return true; if (expr2 != expr4 && operand_equal_p (expr3, expr4, 0)) return true; } if (expr2 != expr4 && operand_equal_p (expr1, expr4, 0)) return true; return false; } Completely untested. What do you think? Though, that brings us only still to 16 cases of this. Jakub