hi matthias,
thanks for fixing the glew.cpp bug. since I have not really worked with
geometry shaders before I have to start from scratch, and would
appreciate some example patches, how to link the shader. is it possible
to setup the glProgramParameteriEXT functions within Pd?
greetings from the breeding gem community in salzburg.
marius.
Matthias Neuenhofer wrote:
Hi,
great to get a start.
picked the glsl and glew files from trunk
compiled on mac 10.5.6
in the glew.ccp was the (char*) missing before malloc
symbolName = (char*)malloc(strlen((const char*)name) + 2);
glew.cpp:83: error: invalid conversion from ‘void*’ to ‘char*’
vertex and fragment seems working normal even though -GL: invalid value-
appears in pd window
the glsl_geometry object didn´t post a shaderID
the geometry code needs the glProgramParameteriEXT functions to declare
the shader input and output Primitives types
and the count of vertices this have to set parameter have to set after
creating the program but before linking
matthias
schrieb marius schebella:
Hi,
I see two glsl_geometry files in the svn. but I am not sure which
version of svn I have to check out? it's not 0.91-3??
has anyone already tested the objects?
Marius.
IOhannes m zmoelnig wrote:
SourceForge.net wrote:
Initial Comment:
it would be great to add a glsl_geometry object to load geometry shader.
It should be compatible with already existing glsl_vertex and
glsl_fragment object...
if someone with newer hardware than me feels like trying them out, go
ahead...i checked some code in yesterday.
fgamsdr
IOhannes
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