ok, thanks
it now compile.
but i still have the same problem trying to run the shader :
i've got invalid operation message at every frame.
could you post the patch that worked?
or make it an official Gem example?
or have you already done it?
thanks
Cyrille
IOhannes m zmölnig a écrit :
cyrille henry wrote:
wow, cooooool!
g++: @ARCH_FLAGS@ : Aucun fichier ou dossier de ce type
could you help me fixing that one?
run ./autogen.sh (which runs aclocal and autoconf); i have removed the
implicit calling of aclocal and autoconf from the Makefile (as i think
these created more problems than fixed)
what is the primitive geometry shader you where able to run? thee one
i send to the list or an other one?
yep, i used these (though i actually found them myself :-))
fgma.sdr#
IOhannes
thanks
Cyrille
[email protected] a écrit :
Quoting "Matthias Neuenhofer" <[email protected]>:
set the default to TRIANGLES and maximum number of vertices the
geometry shader will be emitting to 1
ok, i just updated the [glsl_program] to use triangles by default and
set the default number of vertices to the maximum available.
(everything settable of course)
so at least i was able to run a primitive geometry shader within Gem...
fgamsdr
IOhannes
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