Hello Ben,

Is it what you are looking for ?
++

Jack



Le vendredi 27 novembre 2009 à 02:51 +0000, [email protected] a écrit :
> Hey all,
> 
> I'm rendering data into a framebuffer, but want to be able to pix_add
> that texture with a live video input. 
> 
> How can I get a gemframebuffer image from texture space into pix_
> space???
> 
> Thanks,
> B. Bogart 
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> [email protected]
> http://lists.puredata.info/listinfo/gem-dev
#N canvas 5 49 604 447 10;
#X obj 166 131 gemframebuffer;
#X obj 166 105 gemhead;
#X obj 166 168 translateXYZ 0 0 -4;
#X obj 166 206 rotateXYZ 0 45 0;
#X msg 47 63 destroy;
#X msg 30 34 create \, 1;
#X obj 30 98 gemwin;
#X obj 320 132 gemhead 51;
#X obj 320 160 pix_texture;
#X obj 460 132 gemhead 51;
#X obj 460 210 pix_video;
#X obj 460 240 pix_resize 500 500;
#X obj 166 267 circle;
#X obj 166 236 color 1 0 0;
#X obj 320 312 pix_texture;
#X obj 320 240 pix_snap 0 0 500 500;
#X obj 320 279 pix_add;
#X obj 320 210 t a b;
#X msg 223 105 dimen 500 500;
#X obj 223 78 loadbang;
#X obj 320 343 square 4;
#X obj 320 187 cube 4;
#X connect 0 0 2 0;
#X connect 0 1 8 1;
#X connect 1 0 0 0;
#X connect 2 0 3 0;
#X connect 3 0 13 0;
#X connect 4 0 6 0;
#X connect 5 0 6 0;
#X connect 7 0 8 0;
#X connect 8 0 21 0;
#X connect 9 0 10 0;
#X connect 10 0 11 0;
#X connect 11 0 16 1;
#X connect 13 0 12 0;
#X connect 14 0 20 0;
#X connect 15 0 16 0;
#X connect 16 0 14 0;
#X connect 17 0 15 0;
#X connect 17 1 15 0;
#X connect 18 0 0 0;
#X connect 19 0 18 0;
#X connect 21 0 17 0;
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