Hello Ben, Is it what you are looking for ? ++
Jack Le vendredi 27 novembre 2009 à 02:51 +0000, [email protected] a écrit : > Hey all, > > I'm rendering data into a framebuffer, but want to be able to pix_add > that texture with a live video input. > > How can I get a gemframebuffer image from texture space into pix_ > space??? > > Thanks, > B. Bogart > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev
#N canvas 5 49 604 447 10; #X obj 166 131 gemframebuffer; #X obj 166 105 gemhead; #X obj 166 168 translateXYZ 0 0 -4; #X obj 166 206 rotateXYZ 0 45 0; #X msg 47 63 destroy; #X msg 30 34 create \, 1; #X obj 30 98 gemwin; #X obj 320 132 gemhead 51; #X obj 320 160 pix_texture; #X obj 460 132 gemhead 51; #X obj 460 210 pix_video; #X obj 460 240 pix_resize 500 500; #X obj 166 267 circle; #X obj 166 236 color 1 0 0; #X obj 320 312 pix_texture; #X obj 320 240 pix_snap 0 0 500 500; #X obj 320 279 pix_add; #X obj 320 210 t a b; #X msg 223 105 dimen 500 500; #X obj 223 78 loadbang; #X obj 320 343 square 4; #X obj 320 187 cube 4; #X connect 0 0 2 0; #X connect 0 1 8 1; #X connect 1 0 0 0; #X connect 2 0 3 0; #X connect 3 0 13 0; #X connect 4 0 6 0; #X connect 5 0 6 0; #X connect 7 0 8 0; #X connect 8 0 21 0; #X connect 9 0 10 0; #X connect 10 0 11 0; #X connect 11 0 16 1; #X connect 13 0 12 0; #X connect 14 0 20 0; #X connect 15 0 16 0; #X connect 16 0 14 0; #X connect 17 0 15 0; #X connect 17 1 15 0; #X connect 18 0 0 0; #X connect 19 0 18 0; #X connect 21 0 17 0;
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