Or maybe this ;) ++ Jack
Le vendredi 27 novembre 2009 à 11:31 +0100, Jack a écrit : > Hello Ben, > > Is it what you are looking for ? > ++ > > Jack > > > > Le vendredi 27 novembre 2009 à 02:51 +0000, [email protected] a écrit : > > Hey all, > > > > I'm rendering data into a framebuffer, but want to be able to pix_add > > that texture with a live video input. > > > > How can I get a gemframebuffer image from texture space into pix_ > > space??? > > > > Thanks, > > B. Bogart > > _______________________________________________ > > GEM-dev mailing list > > [email protected] > > http://lists.puredata.info/listinfo/gem-dev > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev
#N canvas 10 73 604 588 10; #X obj 166 131 gemframebuffer; #X obj 166 105 gemhead; #X obj 166 168 translateXYZ 0 0 -4; #X msg 47 63 destroy; #X msg 30 34 create \, 1; #X obj 30 98 gemwin; #X obj 323 368 pix_video; #X obj 323 398 pix_resize 500 500; #X obj 193 251 circle; #X obj 193 226 color 1 0 0; #X obj 166 448 pix_texture; #X obj 166 346 pix_snap 0 0 500 500; #X obj 166 415 pix_add; #X msg 223 105 dimen 500 500; #X obj 223 78 loadbang; #X obj 166 479 square 4; #X obj 351 161 pix_texture; #X obj 351 192 square 4; #X obj 351 133 gemhead 51; #X obj 323 340 gemhead; #X obj 166 204 t a a; #X obj 166 295 color 1 1 1; #X obj 166 316 t a b; #X connect 0 0 2 0; #X connect 0 1 16 1; #X connect 1 0 0 0; #X connect 2 0 20 0; #X connect 3 0 5 0; #X connect 4 0 5 0; #X connect 6 0 7 0; #X connect 7 0 12 1; #X connect 9 0 8 0; #X connect 10 0 15 0; #X connect 11 0 12 0; #X connect 12 0 10 0; #X connect 13 0 0 0; #X connect 14 0 13 0; #X connect 16 0 17 0; #X connect 18 0 16 0; #X connect 19 0 6 0; #X connect 20 0 21 0; #X connect 20 1 9 0; #X connect 21 0 22 0; #X connect 22 0 11 0; #X connect 22 1 11 0;
_______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
