Or maybe this ;)
++

Jack


Le vendredi 27 novembre 2009 à 11:31 +0100, Jack a écrit :
> Hello Ben,
> 
> Is it what you are looking for ?
> ++
> 
> Jack
> 
> 
> 
> Le vendredi 27 novembre 2009 à 02:51 +0000, [email protected] a écrit :
> > Hey all,
> > 
> > I'm rendering data into a framebuffer, but want to be able to pix_add
> > that texture with a live video input. 
> > 
> > How can I get a gemframebuffer image from texture space into pix_
> > space???
> > 
> > Thanks,
> > B. Bogart 
> > _______________________________________________
> > GEM-dev mailing list
> > [email protected]
> > http://lists.puredata.info/listinfo/gem-dev
> _______________________________________________
> GEM-dev mailing list
> [email protected]
> http://lists.puredata.info/listinfo/gem-dev
#N canvas 10 73 604 588 10;
#X obj 166 131 gemframebuffer;
#X obj 166 105 gemhead;
#X obj 166 168 translateXYZ 0 0 -4;
#X msg 47 63 destroy;
#X msg 30 34 create \, 1;
#X obj 30 98 gemwin;
#X obj 323 368 pix_video;
#X obj 323 398 pix_resize 500 500;
#X obj 193 251 circle;
#X obj 193 226 color 1 0 0;
#X obj 166 448 pix_texture;
#X obj 166 346 pix_snap 0 0 500 500;
#X obj 166 415 pix_add;
#X msg 223 105 dimen 500 500;
#X obj 223 78 loadbang;
#X obj 166 479 square 4;
#X obj 351 161 pix_texture;
#X obj 351 192 square 4;
#X obj 351 133 gemhead 51;
#X obj 323 340 gemhead;
#X obj 166 204 t a a;
#X obj 166 295 color 1 1 1;
#X obj 166 316 t a b;
#X connect 0 0 2 0;
#X connect 0 1 16 1;
#X connect 1 0 0 0;
#X connect 2 0 20 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 6 0 7 0;
#X connect 7 0 12 1;
#X connect 9 0 8 0;
#X connect 10 0 15 0;
#X connect 11 0 12 0;
#X connect 12 0 10 0;
#X connect 13 0 0 0;
#X connect 14 0 13 0;
#X connect 16 0 17 0;
#X connect 18 0 16 0;
#X connect 19 0 6 0;
#X connect 20 0 21 0;
#X connect 20 1 9 0;
#X connect 21 0 22 0;
#X connect 22 0 11 0;
#X connect 22 1 11 0;
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