> Hi, > > I realized that a recent thread was about something very similar to what > I need to do right now (the thread was "way to get gemframebuffer back > onto main memory for pix_operations")... > > The ultimate question for me is: how do I take a [pix_texture] and get > the "image" again into a pix so I can pass it to any pix_ object?? > > Jack proposed [pix_share_write] and [pix_share_read] but that does not > work on windows. Is that the only way to get a texture content back to > memory? There must be a way other than shared memory, indeed I don't > need to "share" that memory with anyone at all.... > > Isn't there any "inverse [pix_texture]" object?? Yes, its name is [pix_snap] ;) ++
Jack > > -- > Matteo Sisti Sette > [email protected] > http://www.matteosistisette.com > > _______________________________________________ > GEM-dev mailing list > [email protected] > http://lists.puredata.info/listinfo/gem-dev > _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
