> Hi,
>
> I realized that a recent thread was about something very similar to what
> I need to do right now (the thread was "way to get gemframebuffer back
> onto main memory for pix_operations")...
>
> The ultimate question for me is: how do I take a [pix_texture] and get
> the "image" again into a pix so I can pass it to any pix_ object??
>
> Jack proposed [pix_share_write] and [pix_share_read] but that does not
> work on windows. Is that the only way to get a texture content back to
> memory? There must be a way other than shared memory, indeed I don't
> need to "share" that memory with anyone at all....
>
> Isn't there any "inverse [pix_texture]" object??
Yes, its name is [pix_snap] ;)
++

Jack


>
> --
> Matteo Sisti Sette
> [email protected]
> http://www.matteosistisette.com
>
> _______________________________________________
> GEM-dev mailing list
> [email protected]
> http://lists.puredata.info/listinfo/gem-dev
>



_______________________________________________
GEM-dev mailing list
[email protected]
http://lists.puredata.info/listinfo/gem-dev

Reply via email to