Send us the patch ! ;) ++ Jack
Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit : > Ohhhhhhh, ok!!! > > [env ( is the way the texture blends with the color of the survace (i.e. > the one set by [color])!!! > That's useless to my purpose: by blending mode I meant the way the > object (with its resulting color however it results from its color and > rexture) blends with its background > > At the end I think I'll use glsl: with a very small and trivial > modification to the "multitexture" example I've been able to > add/multiply/subtract two textures, so I'll use that to blend a > [framebuffer]ed image with another one as textures. > > _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
