Hello Iohannes, all, I've developed a pix_noise object that generates a noise texture. You can find it on github: g...@github.com:nixhol/Gem.git the name of the branch is: pix_noise
The object is mainly based on pix_set with a Lagged Fibonnaci random generator. I first tested with the algorithm of noise~ but, as Iohannes pointed, it was correlated on big texture.
It seems ok now. Hope that'll help! Best n -- http://nim.on.free.fr _______________________________________________ GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev