Quoting "Nicolas Montgermont" <[email protected]>:
m_pixBlock.image.setCsizeByFormat(GL_RGBA);
good point.i hope i found all uses use setting csize/format/type manually and replaced them with the setCsizebyFormat() call (which really should have been called setFormat()).
i also tried to replace all occurences of GL_RGBA with GL_RGBA_GEM which should fix (and instead may introduce) problems with the different RGBA colorspaces used in Gem.
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