Quoting "Nicolas Montgermont" <[email protected]>:
    m_pixBlock.image.setCsizeByFormat(GL_RGBA);

good point.
i hope i found all uses use setting csize/format/type manually and replaced them with the setCsizebyFormat() call (which really should have been called setFormat()).

i also tried to replace all occurences of GL_RGBA with GL_RGBA_GEM which should fix (and instead may introduce) problems with the different RGBA colorspaces used in Gem.

fgbmasdr
IOhannes

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