Le 21/11/2012 15:02, Jack a écrit :
Le 20/11/2012 18:52, Santi a écrit :
Hello,

i don't know if this is the right place to write, sorry if don't.

I'm working in a project with PD/Gem and i need more blending methods than the 
original Alpha object has. I've modified slightliy the file alpha.cpp (see 
atachment) and recompiled Gem. Simply i've add the different OpenGL blending 
mehods to the switch in the function funmess(). Some are working in mi system 
(Debian Wheezy), others are the same output than GL_ONE. I like specially 
GL_ONE_MINUS_SRC_COLOR, it doesn't saturate the bright pixels like 
GL_ONE_MINUS_SRC_ALPHA does.

My question: Is there any reason to not include different alpha blending 
methods? the modification i've made is very simple and obvious, so i'm thinking 
about why not had made before... do i have lost something?

Regards and sorry for my english...

Santi Noreña


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Hello,

You can use the object [GEMglBlendFunc].
yes, but i don't see any reason not to include it in the alpha object.
cheers
c

++

Jack




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