Le jeu 22/11/12 21:15, "Jack" [email protected] a écrit:

> >> You can use the object
> [GEMglBlendFunc].
> yes, but i don't see any reason not to include it in
> the alpha object.
> Because it still exists in the [GEMglBlendFunc] :)
most Gem object could be replaced by GEMgl* stuff...

> Seriously, as Chris says it's better to use shaders now, it's more
> flexible.

i do not agree. 
using shader, how would you do :
GL_ONE_MINUS_SRC_COLOR
you need the source color. a readback is not an option.

moreover, it's lot's easier to try sending diferent number in the alpha object 
to see the result, than to write a shader.

and if you don't need this functionality, you don't have to use it...

So,i think it would be nice to have this small modification included in Gem.

cheers
c


++
> 
> Jack
> 
> 
> > cheers
> > c
> >
> >> ++
> >>
> >> Jack
> >>
> >>
> >>
> >>
> >>
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