Le jeu 22/11/12 21:15, "Jack" [email protected] a écrit: > >> You can use the object > [GEMglBlendFunc]. > yes, but i don't see any reason not to include it in > the alpha object. > Because it still exists in the [GEMglBlendFunc] :) most Gem object could be replaced by GEMgl* stuff...
> Seriously, as Chris says it's better to use shaders now, it's more > flexible. i do not agree. using shader, how would you do : GL_ONE_MINUS_SRC_COLOR you need the source color. a readback is not an option. moreover, it's lot's easier to try sending diferent number in the alpha object to see the result, than to write a shader. and if you don't need this functionality, you don't have to use it... So,i think it would be nice to have this small modification included in Gem. cheers c ++ > > Jack > > > > cheers > > c > > > >> ++ > >> > >> Jack > >> > >> > >> > >> > >> > _______________________________________________ >> GEM-dev mailing list > >> [email protected] >> http://lists.puredata.info/listinfo/gem-dev >>> > > > > > _______________________________________________ > GEM-dev mailing list > > [email protected] > http://lists.puredata.info/listinfo/gem-dev > > > _______________________________________________ > GEM-dev mailing list > [email protected] http://lists.puredata.info/listinfo/gem-dev > > _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
