I really thought Jamie added all of that a long time ago. I know I had versions with all (or most) of the blend modes. Obviously, shaders make it kind of obsolete, so I probably never used the modes after 2006 or so.
On Thu, Nov 22, 2012 at 7:45 AM, Cyrille Henry <c...@chnry.net> wrote: > > > Le 21/11/2012 15:02, Jack a écrit : > > Le 20/11/2012 18:52, Santi a écrit : >> >>> Hello, >>> >>> i don't know if this is the right place to write, sorry if don't. >>> >>> I'm working in a project with PD/Gem and i need more blending methods >>> than the original Alpha object has. I've modified slightliy the file >>> alpha.cpp (see atachment) and recompiled Gem. Simply i've add the different >>> OpenGL blending mehods to the switch in the function funmess(). Some are >>> working in mi system (Debian Wheezy), others are the same output than >>> GL_ONE. I like specially GL_ONE_MINUS_SRC_COLOR, it doesn't saturate the >>> bright pixels like GL_ONE_MINUS_SRC_ALPHA does. >>> >>> My question: Is there any reason to not include different alpha blending >>> methods? the modification i've made is very simple and obvious, so i'm >>> thinking about why not had made before... do i have lost something? >>> >>> Regards and sorry for my english... >>> >>> Santi Noreña >>> >>> >>> ______________________________**_________________ >>> GEM-dev mailing list >>> GEM-dev@iem.at >>> http://lists.puredata.info/**listinfo/gem-dev<http://lists.puredata.info/listinfo/gem-dev> >>> >> >> Hello, >> >> You can use the object [GEMglBlendFunc]. >> > yes, but i don't see any reason not to include it in the alpha object. > cheers > c > > ++ >> >> Jack >> >> >> >> >> >> ______________________________**_________________ >> GEM-dev mailing list >> GEM-dev@iem.at >> http://lists.puredata.info/**listinfo/gem-dev<http://lists.puredata.info/listinfo/gem-dev> >> >> > ______________________________**_________________ > GEM-dev mailing list > GEM-dev@iem.at > http://lists.puredata.info/**listinfo/gem-dev<http://lists.puredata.info/listinfo/gem-dev> >
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