Dustin,
It's interesting that you mention Quake. As I understand it Quake started
out as a game written by the Carmack brothers because they liked it. In
other words for their own and their friends use. Others liked it so they
offered it as shareware for a while before it exploded and they started Id
software to sell it. But I don't think that their original focus in writing
it was to make money. At some point that obviously became a thought.

I think that a lot of software starts out as a labor of love then suddenly
they or someone else says "hey we could sell this!" Also obviously just as
many others go the philanthropic route.

Will Lowe
----- Original Message -----
From: "Dustin Puryear" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, July 10, 2003 9:03 AM
Subject: Re: [brlug-general] free, closed and practical software.


> At 01:46 PM 7/9/2003 -0500, you wrote:
> >OK, now I'm warmed up to the subject.
> >
> >Free software developers support themselves.  They might do this by
> >working directly for a company that wants an application, they might
need
> >the software to help with unrelated tasks or they might cut grass and
> >develop for fun.  People who are not in a stable financial situation can
> >not commit to projects of any sort.  The vast quantities of free software
> >available shows that many people are being supported one way or
> >another.  None of us is going to join the NBA but some of us play
> >basketball and public parks have courts anyway.
>
> This is all well and good, but it doesn't address my question. :)
>
> >Free software does a better job of making software.  Dustin divided
> >software into two groups, one that everyone wants and another that's
> >specific to a single company or individual.  GDB is an example of a
> >program that everyone can use.  It has
>
> This is incorrect. My question pertains to software that is not available
> but has a market. For example, let's assume that no game of Quake's
caliber
> had been created yet. Next, Joe User wants to play the game. Here are his
> options:
>
> 1. He can develop the game himself.
> 2. He can wait for someone else to do it.
> 3. He can pay a developer to do it.
>
> If he waits on someone else to do it then he is waiting on one of two
groups:
>
> 1. Open source developers that feel like doing it.
> 2. Commercial developers that will make money from doing it.
>
> Of the two, capitalism tells us that the commercial developer is more
> likely to jump on the ball. Capitalism has this great way of finding
> solutions for a market need. It's simple history, and I have a lot of
> respect for it. Of course, I like the first option of the open source
> developer doing it, but what if nobody feels like doing it? Or more
likely,
> what if nobody that *has the skills* feels like doing it?
>
> If this is the case then let's assume that Joe User, who prefers open
> source, pays an open source developer for this. Joe User then bears the
> total cost even though the open source developer might know there is a
> market for the software. The developer has to pay rent, and he can't
resell
> his program to spread out the cost.
>
> Is there a solution to this dilemma?
>
> >more than sixty developers and the result is an excellent piece of
> >software.  Is there any commercial company that can devote those kinds or
> >resources to a debugger?  In the other case, of specific application,
> >commercial software falls down again.
>
> Are you suggesting that there isn't an existing commercial market for
> debuggers?
>
>
> ---
> Dustin Puryear <[EMAIL PROTECTED]>
> Puryear Information Technology, LLC <http://www.puryear-it.com>
> Providing expertise in the management, integration, and
> security of Windows and UNIX systems, networks, and applications.
>
>
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