On Feb 14, 2006, at 11:58 AM, Mimi Yin wrote:
When 0.1's release date was reset to Feb 14, we all agreed that it
was:
+ Primarily for internal validation of release process for Scooby
+ While we're at it, we should make cool new AJAX things we're
doing available to people
+ We always want to be attracting developer interest, but it's not
the raison d'etre of the release
I put "attracting volunteers" at the top of the list, myself, for
motivating the release. I have no serious worries about validating a
release process that worked fine for Chandler and Cosmo many times.
I have no problems with making Scooby technology available to people
early but frankly my reason for doing so is self-interest more than
altruism as I think that will spark more contributions :) We have
one code contribution to Scooby already (some JavaScript date util
stuff) and I'd like to see more.
(The mantra with Chandler has always been, you'll get developers
when you get users.)
This seems not to be the case with Scooby. The barrier to entry to
becoming a Scooby developer may be much lower than becoming a
Chandler contributor because it's a smaller system built in a more
conventional way. You might also consider the existing contributor
to be a "user" as he downloaded the .js files for use in his own
project.
I guess a slightly different angle on this is: When we look back on
the 0.1 release to evaluate whether it was a success, a draw or a
failure, how will we evaluate the release?
If we get any rise in contributions.
If the QA process breaks down OR no one can download Scooby OR the
demo-instance craps out, but 3 new developers wanted to join up on
the project because they're psyched out our logo, would we have met
our objectives? (It's unlikely that the latter would happen if the
former did happen ;o)
I'd say yes.
Now given those goals and their relative priorities, how does a
nicely organized text-based page (html or wiki) fail to communicate
these things?
Don't have an answer to that one :)
Mimi
Lisa
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