Chris Holmes ha scritto:
,,,
> I had been thinking we'd just replace the backend UI technology during 
> the sprint, and do the actual UI rewrite later.  But my thought on that 
> was that 1.7.0 would replace the UI technology and get stable, and then 
> 2.0 would be the new UI.  But since 1.7.0 is just going to be the config 
> stuff, and hopefully rest interfaces, this means that it might be 
> advantageous to do the UI tech replacement at the same time as the UI 
> rewrite.  Because I think it'd just slow us down a lot to fully 
> stabilize as 1.8.0.
> 
> My other thought is that when replacing the UI with a new technology 
> we'll probably want to add in at least some of the little UI 
> improvements that Wicket offers.  And then we'll probably be tempted to 
> fix the most egregious errors of the current UI, and UI improvements 
> will creep in, but won't be driven by a designer, and we'll end up 
> replicating work.  I guess I'm also not convinced that it's going to 
> take 4 people 5 days to replace the UI tech.  

I think the big question is, when do people learn about Wicket? If
we are going to make a Wicket crash course at Bolsena, that alone
will easily eat up 2 days (and btw, we need to schedule some time
for whoever is teaching to learn how to use Wicket for good. I did
read a Wicket book, but that was almost two years ago).

It may also be a good idea to buy a few copies of "Wicket in Action"
in PDF format (printouts won't be ready in time for the meeting).

> So my thought was that the designer could work in parallel with the 
> development work, and get a bit of stability with the UI tech 
> replacement, but start to move on to the UI html and interaction design 
> replacement at the end of the week.  And if we don't get all the way 
> there we'll at least be ready.  And our designer can get some real good 
> exposure to geo stuff.
> 
> But these are just some ideas I've been thinking about.  If we feel it's 
> going to be a waste to have him there then we don't have to send him - 
> like we should feel it's a desired thing, since it is going to cost TOPP 
> a good bit.  So what do people think?

It may be a good idea anyways, so we'd start with 2 days of course 
whilst someone (you?) talks to the designer and make up a first cut
of the new UI, then we spend half a day talking all togheter about
the new design, and finally 2.5 days redoing the UI.

How does this sound?
Cheers
Andrea


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