On Sun, Aug 23, 2009 at 4:49 AM, Jody Garnett<jody.garn...@gmail.com> wrote:
> Yeah okay that makes sense. There is a worldToScreen transformation in the
> work Michael is doing as well. Checking it over I only see it defined by:
> - afterImageMove(ReferencedEnvelope mapAOI, Rectangle paintArea)
> - setMapArea(Envelope env)
> So I think some work will be needed to hook this one up. My preference would
> be to always define the: center location; scale and rotation - rather then a
> rectangle as is currently done.

Why? It seems to me that most of the time I know what the area I want
to view is but that scale and rotation aren't things I want to worry
about.

I also don't really see a use case for rotating the map in the
renderer - shouldn't rotation be something the GUI deals with?

Please enlighten me.

Ian

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