On 18/02/13 19:10, Andrea Aime wrote:
>
> If you have multiple FeatureTypeStyle object in your SLD Style, commonly
> used to get highway style road symbols, or generally speaking for force
> a particualr Z order in symbology, a BufferedImage will be allocated for
> each of the FTS besides the first one, so that feature can be read
> just once
> and painted over the different buffers as we go, the buffers are then
> merged
> to create a single image with the desired z-order
> This can be deactivated, there is a rendering hint to do so (don't
> remember it by heart).
would this be: OPTIMIZE_FTS_RENDERING_KEY ?
>
> The second one is the label cache: the labels are accumulated during
> rendering into
> an in memory data structure, and then painted when all of the other
> rendering
> is done, on top of the existing map.
thanks, I didn't find a declared static key for this, but seems like
LABEL_CACHE_KEY - should this be set to null?
>
> For the latter it would be possible to write a label cache that paints
> on a separate
> buffered image without accumulating labels, assuming there is no 
>
> In both cases it might make sense to have those classes allow a
> subclass to 
> override the generation of the extra back buffers (BufferedImage
> today) so 
> that a disk mem image can be used instead
>
indeed :)


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