On Tue, Feb 19, 2013 at 7:15 AM, Ákos Maróy <[email protected]> wrote:
> de-activating this feature leads to considerable memory footprint
> decrease, from about 20GB to about 8GB
>
> the image size being rendered is 26664 x 17626 pixels, with 4 bytes /
> pixel, this would be about 1.8GB. so either this is generated multiple
> times, or, well, I don't know :)
>
Hum, it may well be that the label cache is using a large part of that.
> > This can be deactivated, there is a rendering hint to do so (don't
> > remember it by heart).
> >
> > The second one is the label cache: the labels are accumulated during
> > rendering into
> > an in memory data structure, and then painted when all of the other
> > rendering
> > is done, on top of the existing map.
> I looked at this, and I didn't really see how to disable the label
> cache. I've found the LABEL_CACHE_KEY hint, but this looks like it
> expects a label cache object, and there is no way to turn this off?
>
>
Oh no, there is no key for this, I was describing something that _could_
be done by programming, by altering the existing code.
Cheers
Andrea
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