On 18/02/13 19:10, Andrea Aime wrote: > If you have multiple FeatureTypeStyle object in your SLD Style, commonly > used to get highway style road symbols, or generally speaking for force > a particualr Z order in symbology, a BufferedImage will be allocated for > each of the FTS besides the first one, so that feature can be read > just once > and painted over the different buffers as we go, the buffers are then > merged > to create a single image with the desired z-order de-activating this feature leads to considerable memory footprint decrease, from about 20GB to about 8GB
the image size being rendered is 26664 x 17626 pixels, with 4 bytes / pixel, this would be about 1.8GB. so either this is generated multiple times, or, well, I don't know :) > This can be deactivated, there is a rendering hint to do so (don't > remember it by heart). > > The second one is the label cache: the labels are accumulated during > rendering into > an in memory data structure, and then painted when all of the other > rendering > is done, on top of the existing map. I looked at this, and I didn't really see how to disable the label cache. I've found the LABEL_CACHE_KEY hint, but this looks like it expects a label cache object, and there is no way to turn this off? ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ GeoTools-GT2-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/geotools-gt2-users
