Steve, If you are wanting open source and a quick turn around, 99% of the WorldWind code compiles in Mono, minus all the D3D calls. Various people have said the port from DX to OGL would take 1-2 months, depending on you dedication. Less maybe if you threw out things like shaders.
One small bit of pain is that DX handles multithreaded texture loads and rendering for you, in OGL you will have to managed the access yourself. There is a fairly mature port of OGL wrappers for .NET at http://www.taoframework.com/Home. People offered to do the OGL port for an SOC project but other projects had more precedence. This year I think we might give them a shot. A question though, why dont you just use OSSIMPlanet - http://www.ossim.org/OSSIM/Welcome.html ? adam... On 2/6/07, stephen white <[EMAIL PROTECTED]> wrote:
I've reached a stage where I need a little virtual world to plonk stuff onto. As I have an open source and services business model in mind, I can't use Google or Microsoft's commercial offerings. NASA Worldwind looks interesting, but it is not cross-platform due to .Net and DirectX. The data doesn't seem to be a problem though, so I'm thinking about writing a GNUstep+OpenGL WMS version. Before I go down this path, is anyone aware of a project like this...? It'll be a WMS client that is not based on a web browser, is open source, and cross-platform (preferably not Java)? As small and simple as possible is the aim, so that it can rapidly be rejiggered for various ideas and tests. -- [EMAIL PROTECTED] _______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking
_______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking
