Steve,

If you are wanting open source and a quick turn around, 99% of the
WorldWind code compiles in Mono, minus all the D3D calls. Various
people have said the port from DX to OGL would take 1-2 months,
depending on you dedication. Less maybe if you threw out things like
shaders.

One small bit of pain is that DX handles multithreaded texture loads
and rendering for you, in OGL you will have to managed the access
yourself. There is a fairly mature port of OGL wrappers for .NET at
http://www.taoframework.com/Home.

People offered to do the OGL port for an SOC project but other
projects had more precedence. This year I think we might give them a
shot.

A question though, why dont you just use OSSIMPlanet -
http://www.ossim.org/OSSIM/Welcome.html ?

adam...

On 2/6/07, stephen white <[EMAIL PROTECTED]> wrote:
I've reached a stage where I need a little virtual world to plonk
stuff onto. As I have an open source and services business model in
mind, I can't use Google or Microsoft's commercial offerings.

NASA Worldwind looks interesting, but it is not cross-platform due
to .Net and DirectX. The data doesn't seem to be a problem though, so
I'm thinking about writing a GNUstep+OpenGL WMS version.

Before I go down this path, is anyone aware of a project like
this...? It'll be a WMS client that is not based on a web browser, is
open source, and cross-platform (preferably not Java)?

As small and simple as possible is the aim, so that it can rapidly be
rejiggered for various ideas and tests.

--
   [EMAIL PROTECTED]


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