I've been thinking about use case for indoor gis ... including AR,
augmented reality, and immersive media. The core use case is handheld
AR: just hold up the viewfinder on your phone and imagine geocoded
hyperlinks, 3d vectors & polygons, and even photrealistic media,
overlaid on the realworld view.
Also noting the absence of simple semantic 3D links between georss-kml-
wfs/gml-arcgis, cad collada), and VR open models (eg. ibm/SL, vrml), oh
and cityml, to and innumerable others. Fundamental requirment is an
atomically simple coordinate description eg. a 3d georss, and then a
robust consensus foss app stack for people to casually or formally
annotate - near field - 3d geospace and, ideally for importing &
mashing cool 3D data from other domains, 3Dgis, CAD, games, virtual worlds
Aside CAD companies ( andrew turner points out that Geoff Zeiss gave a
great presentation at GISDay on autocad's work on indoor/internal GIS)
and one nokia sponsored hack in BC, ( http://giswww1.bcit.ca/georanger/
), I don't see anyone really working on FOSS indoor gis, There seems to
be all kinds of indoor postitioning tech around +hax.
(http://www.indoorlbs.com/ ) just any apparent grass roots work on
indoor gis software,
anyone know of related work on indoor 3d gis for these kinds of apps ?
or care to specultate on an open geo stack for AR and immersive media?
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