On 01/12/2007, at 6:43 AM, Mike Liebhold wrote:
I've been thinking about use case for indoor gis ... including AR, augmented reality, and immersive media. The core use case is handheld AR: just hold up the viewfinder on your phone and imagine geocoded hyperlinks, 3d vectors & polygons, and even photrealistic media, overlaid on the realworld view.
I've been working on this for a while, and would be interested in releasing the tools themselves as open source. I would retain my photographs as copyright, but that's a small issue that shouldn't be a problem in any way.
Also noting the absence of simple semantic 3D links between georss- kml- wfs/gml-arcgis, cad collada), and VR open models (eg. ibm/SL, vrml), oh and cityml, to and innumerable others. Fundamental requirment is an atomically simple coordinate description eg. a 3d georss, and then a robust consensus foss app stack for people to casually or formally annotate - near field - 3d geospace and, ideally for importing & mashing cool 3D data from other domains, 3Dgis, CAD, games, virtual worlds
I would also be interested in merging this with the earlier discussed Open Street View. I think we're talking about a project here, so can we please start talking about this and then form a group?
or care to specultate on an open geo stack for AR and immersive media?
I think it would be a mistake to worry about setting standards for interoperability before having a starting point that actually works. Having said that, it's not all that hard to get something up onto the screen which then becomes a form of documentation that drives further effort.
Rather than endless discussions of technical specifications, how about we try and drive this through a series of demonstrations? I am involved with Away3d ( http://away3d.com ), which could be a good basis for now, until OpenGL ES 2.0 comes with WhatWG.
Steve. -- [EMAIL PROTECTED] _______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking
