On 12/4/07, Mike Liebhold <[EMAIL PROTECTED]> wrote:
> I'm also simply trying to understand why or why not start with a very
> simple 3D coordinate descriptor, e.g. a 3D georss, or even KML.  I do
> have some hopes that some of  the many 3D interoperability  issues will
> be worked out as KML is absorbed into the OGC. e.g both CityML, and
> X3d/vrml groups have had some discussions with google at the OGC
> regarding KML interoperability. Like wise, collada proponents are
> similarly engaged with advocates of other 3D CAD schemes.

For whatever reason, GeoRSS doesn't support 3D. and even KML doesn't
typically enforce it (see recent discussion on OGC mass-market ML
about users typically putting visualization data for altitude, and
that being encouraged by Google.)

Once the topic comes up, CRS (not crschmidt, the coordinate)
enforcer-types point out that EPSG:4326 is 2d only, so you can't do
that, and sit back smugly.

But I agree, it is trivially simple to use the existing GeoRSS and KML
to support 3D descriptions.


> All of the standards work may take years, but in the meantime, I suspect
> people will want to start using a very simple 3D geoannotation for
> handheld  location apps.  I have heard that Nokia and others are
> investing large funds in rolling out AR services, so it's not too early
> to start consideration of a widely useful open spec for 3D geoannotations.

KML is especially useful for AR, since with the styling you can say
"this object here" should have this color/marker/label "over here".

>
> Mike
>
> -- Thanks too, to Will King for the pointers to related AR projects!
>
>
>
>
> stephen white wrote:
> > On 01/12/2007, at 6:43 AM, Mike Liebhold wrote:
> >> I've been thinking about use case for indoor gis ... including AR,
> >> augmented reality, and immersive  media. The core use case is
> >> handheld AR: just hold up the viewfinder on your phone and imagine
> >> geocoded hyperlinks, 3d vectors & polygons, and even photrealistic
> >> media, overlaid on the realworld view.
> >
> > I've been working on this for a while, and would be interested in
> > releasing the tools themselves as open source. I would retain my
> > photographs as copyright, but that's a small issue that shouldn't be a
> > problem in any way.
> >
> >> Also noting  the absence of simple semantic 3D links between
> >> georss-kml- wfs/gml-arcgis, cad collada), and VR open models (eg.
> >> ibm/SL, vrml), oh and cityml, to and innumerable others. Fundamental
> >> requirment is an atomically simple coordinate description eg. a 3d
> >> georss,  and then  a robust consensus foss app stack  for people to
> >> casually or formally annotate -  near field  - 3d geospace  and,
> >> ideally  for importing & mashing cool 3D data from other domains,
> >> 3Dgis, CAD, games, virtual worlds
> >
> > I would also be interested in merging this with the earlier discussed
> > Open Street View. I think we're talking about a project here, so can
> > we please start talking about this and then form a group?
> >
> >> or care to specultate on an open geo stack for AR and immersive media?
> >
> > I think it would be a mistake to worry about setting standards for
> > interoperability before having a starting point that actually works.
> > Having said that, it's not all that hard to get something up onto the
> > screen which then becomes a form of documentation that drives further
> > effort.
> >
> > Rather than endless discussions of technical specifications, how about
> > we try and drive this through a series of demonstrations? I am
> > involved with Away3d ( http://away3d.com ), which could be a good
> > basis for now, until OpenGL ES 2.0 comes with WhatWG.
> >
> > Steve.
> >
> > --
> >   [EMAIL PROTECTED]
> >
> >
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> >
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-- 
Andrew Turner
[EMAIL PROTECTED]      42.2774N x 83.7611W
http://highearthorbit.com              Ann Arbor, Michigan, USA
Introduction to Neogeography - http://oreilly.com/catalog/neogeography
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