> Perhaps... I actually learned something additional skills in that area > myself, doing this. > But first I'll have to send you the latest results - I got an additional > 34% speed increase in that function today (and simplified code in > several places)... > - I'll be back, presumably tomorrow.
You can ask Steph for an mercurial account. > Oh, and by the way: what would be helpful when profiling is if you could > start the game with command-line options saying, "Load this savegame, > run for $n ticks, and exit" - so that one can measure performance on the > same amount of work :-) # glob2 --nox usage: --nox <game file name> <number of steps> <number of runs> zero steps will make the game run until the end. But this won't load x, so the conditions are not the same as usual. When I used this, I put an AI in the human team before I saved the game that I wanted to use. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
