> Perhaps... I actually learned something additional skills in that area
> myself, doing this.
> But first I'll have to send you the latest results - I got an additional
> 34% speed increase in that function today (and simplified code in
> several places)...
> - I'll be back, presumably tomorrow.

You can ask Steph for an mercurial account.


> Oh, and by the way: what would be helpful when profiling is if you could
> start the game with command-line options saying, "Load this savegame,
> run for $n ticks, and exit" - so that one can measure performance on the
> same amount of work :-)

# glob2 --nox
usage:
--nox <game file name> <number of steps> <number of runs>
zero steps will make the game run until the end.

But this won't load x, so the conditions are not the same as usual.
When I used this, I put an AI in the human team before I saved the game that I
wanted to use.

-- 
Kai Antweiler


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