> > For some reason I thought it might be a server-mode thing... > > ...The reason being that "glob2 --help" just says: > -nox <game file name> runs the game without using the X server
Yes, I asked Nuage last year to include more options. Until then I used a save game where the human player was about to loose and called "glob2 --nox" from inside a bash for loop. > Anyway, there seems to be a problem with that option - it triggers a > segfault right away, here: > 0x080f0ce5 in GameGUI (this=0xbf7f3a54) at src/GameGUI.cpp:132 > 132 minimap(globalContainer->gfx->getW()-128, 0, 128, 14, > Minimap::HideFOW) > - because globalContainer->gfx == NULL. Not again. Options that are not used become bugs really fast in glob2. (This will happen to Stephs critters too.) OK, I can't fix this because my valgrind isn't working. You can change line 132 to: minimap(globalContainer->runNoX ? 0 : globalContainer->gfx->getW()-128, 0, 128, 14, Minimap::HideFOW) I don't know whether 0 is a good value. Someone else has to fix this, or we have to wait until gentoo uses a newer valgrind. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
