> Yeah, I am also afraid that is not possible. But that won't stop me from > trying :)
One pitfall I remember is that gradients are currently computed every fifth turn only. Second pitfall, the non-and-semi-path-finding-movements. Globs behave in a special way when they get near other globs, or reach the flag where they should be around, or when they don't have any targets. One feature that we would like to have is three-point-path-finding: >From where I am to target number one and from their to target number two. We currently don't get short(est) paths for this problem. This would be good to have for globs, that are looking for a job. This could also be important for you to improve speed: Only globs that look for a job have to check multiple target types. Globs that are assigned just have to care about the job they are assigned to. -- Kai Antweiler _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
