Stéphane Magnenat schrieb:
One thing that would be great would be a gradient algorithm that supports
nydus channel, i.e. some teleportation points. *That* would affect gameplay.
in what way would tunnels not be covered by grass fire? once fire hits
one end of a tunnel both ends start burning and you are done. problem
would be the near field path finding as this would not only need to take
into account a 9x9 area surrounding the glob but in worst case all
fields than can be reached through all cascades reachable by all
surrounding tunnels (infinite).
leo
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