On Tuesday 04 March 2008 22:21:46 Leo Wandersleb wrote:
> Stéphane Magnenat schrieb:
> > One thing that would be great would be a gradient algorithm that supports
> > nydus channel, i.e. some teleportation points. *That* would affect
> > gameplay.
>
> in what way would tunnels not be covered by grass fire? once fire hits
> one end of a tunnel both ends start burning and you are done. problem
> would be the near field path finding as this would not only need to take
> into account a 9x9 area surrounding the glob but in worst case all
> fields than can be reached through all cascades reachable by all
> surrounding tunnels (infinite).

Grass fire is perfectly sufficient, but the current implementation must be 
aware of tunnels. But it is a detail.

Anyone else would like to see tunnels?

Steph

-- 
http://stephane.magnenat.net


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