For the bars I'm used to it being on by pressing a certain key (from playing
Warcraft 3) but could live with a key toggle control.

About the lore, even though the higher level buildings look steampunked, is
there really a place for steam-powered technology in glob2? I don't think
that was the idea...



On Wed, Jan 21, 2009 at 1:19 AM, Kai Antweiler <[email protected]>wrote:

> >> 9 draw the units/buildings hp and hungry points only when a key is
> pressed
> >> or when they are below 25% (since the unit movement is automatic you
> dont
> >> really need to know it everytime)
> >
> > That is interesting. Historically it was disabled by default and a key
> > showed
> > it. I let the hardcore gamer choose, but you proposition is nice. What
> does
> > the community thinks about it?
>
> I remember when I played on a slow switching tft-monitor.  I became
> annoyed quickly:
> The food level indicators flickered like mad when the globs moved!
> (I guess this was about the heavy black-white-contrasts concentrated
> in a small area.)
>
> Instead of having to hold a key pressed, I would prefer a key to toggle.
>
> --
> Kai Antweiler
>
>
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