For the bars I'm used to it being on by pressing a certain key (from playing Warcraft 3) but could live with a key toggle control.
About the lore, even though the higher level buildings look steampunked, is there really a place for steam-powered technology in glob2? I don't think that was the idea... On Wed, Jan 21, 2009 at 1:19 AM, Kai Antweiler <[email protected]>wrote: > >> 9 draw the units/buildings hp and hungry points only when a key is > pressed > >> or when they are below 25% (since the unit movement is automatic you > dont > >> really need to know it everytime) > > > > That is interesting. Historically it was disabled by default and a key > > showed > > it. I let the hardcore gamer choose, but you proposition is nice. What > does > > the community thinks about it? > > I remember when I played on a slow switching tft-monitor. I became > annoyed quickly: > The food level indicators flickered like mad when the globs moved! > (I guess this was about the heavy black-white-contrasts concentrated > in a small area.) > > Instead of having to hold a key pressed, I would prefer a key to toggle. > > -- > Kai Antweiler > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
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