Dryad, are you redoing the unit/building graphics as well? I was just thinking if the unit/building graphics are being redone, we may as well get them redesigned at the same time as the lore so that everything's consistent and makes sense.
Personally I don't think steampunked buildings look consistent with the design of the glob creatures. Maybe unless higher level globs look different (more cybernetic/metallic) from low level globs, then it would make sense. On Fri, Jan 23, 2009 at 12:37 AM, Leo Wandersleb <[email protected]>wrote: > Quinn Yee Qin Teh wrote: > > For the bars I'm used to it being on by pressing a certain key (from > > playing Warcraft 3) but could live with a key toggle control. > > > > About the lore, even though the higher level buildings look steampunked, > > is there really a place for steam-powered technology in glob2? I don't > > think that was the idea... > > I like steam-punk. So far there was the idea that globs were some liquid > like > beings and people wanted to keep the game toyish/"happy world" themed but > it is > not consistent in many ways. > > Looking at all our buildings ( > http://test.leowandersleb.de/glob2/glob2gfx.png) > I'd say the only steam-punk like buildings are L3 inn, hospital, racetrack, > pool, turret and L2/3 school. To really attract steam-punk fans the colors > should be more golden instead of steel gray. > > Problem with steam punk is we have no metal to harvest at all ;) > > Greetings, > > Leo Wandersleb > > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/glob2-devel >
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