Dryad, are you redoing the unit/building graphics as well?

I was just thinking if the unit/building graphics are being redone, we may
as well get them redesigned at the same time as the lore so that
everything's consistent and makes sense.

Personally I don't think steampunked buildings look consistent with the
design of the glob creatures. Maybe unless higher level globs look different
(more cybernetic/metallic) from low level globs, then it would make sense.



On Fri, Jan 23, 2009 at 12:37 AM, Leo Wandersleb <[email protected]>wrote:

> Quinn Yee Qin Teh wrote:
> > For the bars I'm used to it being on by pressing a certain key (from
> > playing Warcraft 3) but could live with a key toggle control.
> >
> > About the lore, even though the higher level buildings look steampunked,
> > is there really a place for steam-powered technology in glob2? I don't
> > think that was the idea...
>
> I like steam-punk. So far there was the idea that globs were some liquid
> like
> beings and people wanted to keep the game toyish/"happy world" themed but
> it is
> not consistent in many ways.
>
> Looking at all our buildings (
> http://test.leowandersleb.de/glob2/glob2gfx.png)
> I'd say the only steam-punk like buildings are L3 inn, hospital, racetrack,
> pool, turret and L2/3 school. To really attract steam-punk fans the colors
> should be more golden instead of steel gray.
>
> Problem with steam punk is we have no metal to harvest at all ;)
>
> Greetings,
>
> Leo Wandersleb
>
>
>
>
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