Kickstarter being US only should not be a problem as I guess we would easily find some US glob2 member to handle that part.
I'm more concerned about getting quality for the money. Last time I tried to push Glob2 with money, I'm not sure if it even helped at all as for one I didn't get half the agreed coding work for the money paid and maybe even poisoned the open source spirit by bringing money in. I wonder how many former glob2 players we could reach with a campaign and whether it is worth it, to share the funds with paypal and kickstarter in other words I wonder if the usual kickstarter user might jump on supporting the project if they are not former glob2 players anyway. About the design decisions: I am not passionate about reinventing the wheel, so if we can base glob3 on another game, that's fine with me, too. (Mega)Glest [1] for example has a nice game engine. I have no idea though whether their code base is stuck just like glob2's. In such a case, pooling resources would maybe make sense but they released the latest version just two months ago and they claim to be very flexible. Regards, Leo [1] http://megaglest.org/ On 12/15/2013 03:43 PM, Linus Probert wrote: > AFAIK it's US only still. Europe has indeigogo. I feel as if I'm getting to > exited to quickly now, but a glob3 would be fun to work on. Or even a glob2.1 > if > that is the case. Been running low on OS projects as of late. > > > On Sun, Dec 15, 2013 at 5:30 PM, Stéphane Magnenat <[email protected] > <mailto:[email protected]>> wrote: > > It is true that these are computationally demanding, but as they have > well-defined and stable interfaces, I do not see a problem in having them > implemented in C++. We could use numpy arrays for holding data and have a > module implemented in C++ for actually doing the search. I use this scheme > for a nearest-neighbor library (libnabo) and it works fine. > > It would be great if you could work on glob 3 ;-) > > If we do a kickstarter should we build an association to collect and > distribute money? Is kickstart still only available in the US/UK? > > > > Bradley Arsenault <[email protected] <mailto:[email protected]>> wrote: > > A Kickstarter project to create globulation 3 would need in the range > of > 100K I would estimate. I still do freelance contracts so if the money > was actually raised, it could be arranged. > > I wouldn't recommend using blender game engine myself, or Python. I'm > not sure these would be fast enough for the pathfinding algorithms or > AI > heatmap calculations. > > > On Sun, Dec 15, 2013 at 9:32 AM, <[email protected] > <mailto:[email protected]>> wrote: > > > Absolutely, I think that really makes sense. The questions is > then how > > much do we want these animated, and what the engine should > provide for > > that. With the progresses of blender in the recent years, we can > imagine > > nice animations of the buildings when they are active. > > it depends a lot more on the shader capabilities of the engine > you are > planning to use, anyway, we can discuss the file specs if you > want ;) > > > _______________________________________________ > glob2-devel mailing list > [email protected] <mailto:[email protected]> > https://lists.nongnu.org/mailman/listinfo/glob2-devel > > > > > -- > http://stephane.magnenat.net > > _______________________________________________ > glob2-devel mailing list > [email protected] <mailto:[email protected]> > https://lists.nongnu.org/mailman/listinfo/glob2-devel > > > > > _______________________________________________ > glob2-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/glob2-devel >
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