Hi, > If we really want to revive the game, I think we need to get something that > carries momentum. Raising money on kickstarter would be a good start, but I > don't have the time nor the expertise to run a good kickstarter campaign > myself.
Of course we need enough dedicated competent people to carry out a revival, but if we use a more accessible language than C++ for the game logic and do a community-based consensual (and documented) design, the project should be much more accessible to newcomers then current code base. > Part of me thinks that the concept would be better served as a > freemium-style business then as an open source project. All of the popular > games these days are online based. Does anyone think the concept could be > converted to mobile devices? Maybe reduce the emphasis on war and more > economy building? I see your point, but for me the open-source aspect is important, because I think that an innovative game such as glob2 does profit from many inputs and I like the idea of an open source. Maybe the two are not incompatible, especially if the game is server-based which implies cost anyway. When you speak about being online-based, do you imagine a thin-client approach? If so, maybe it can even be browser-based, using WebGL. have a nice day, Stéphane -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/glob2-devel
