It could be interesting to create a dwarf fortress style of reboot for glob. 
The idea of keeping the indirect control scheme, focus more on economy and 
empire level building. With military being a late game or end meta game. Think 
more like an anthill, less like a small army. I don't know if the task can be 
completed, but I think it would be a good way to get the project running. Steam 
would also be a good medium to shoot for and launch from, with its new steam 
green light and early access programs. Distribution means support. 

The type of game glob is, a "town management" and indirect control. There are a 
couple similar games on steam, but they are narrow and specific. None of them 
are multiplayer. This team has more experience putting multiplayer together 
than games that are selling just single player versions of your idea, and 
selling by the thousands for $10 a copy. 

Here is what I suggest. Buggy but multiplayer has ALWAYS been superior to a 
polished single player. Indie success stories such as mine craft and terraria 
and prime examples that multiplayer makes the difference. The best AI to fight 
against or interest with, unless unfairly balanced, gets boring and 
predictable. Multiplayer fixes that. 

A large scale town management game that you can fight against a friend in. 
Think about it. Far less advanced games, lacking multiplayer, based on the idea 
of indirect control, have sold on steam very well.


Sent from my iPhone

> On Dec 15, 2013, at 6:56 PM, Bradley Arsenault <genix...@gmail.com> wrote:
> 
> Frankly Leo while I wish I had the time to complete the game, I'm struggling 
> to get enough work done to make rent. I don't focus well at home like I did 
> when I was a teenager. Fortunately unlike start ups, open source projects 
> don't die nearly as easily, and its much easier to restart them.
> 
> If we really want to revive the game, I think we need to get something that 
> carries momentum. Raising money on kickstarter would be a good start, but I 
> don't have the time nor the expertise to run a good kickstarter campaign 
> myself.
> 
> Part of me thinks that the concept would be better served as a freemium-style 
> business then as an open source project. All of the popular games these days 
> are online based. Does anyone think the concept could be converted to mobile 
> devices? Maybe reduce the emphasis on war and more economy building?
> 
> 
>> On Sun, Dec 15, 2013 at 8:24 PM, Balajee R.C <balaje...@gmail.com> wrote:
>> I have been quietly following this list for the past 4 years, and playing 
>> Globulation off and on. Its a great game. A novel RTS idea. I think it would 
>> be great for the game to be revived.
>> 
>> I am a developer experienced with both C++ (and in particular, with the Qt 
>> and OpenGL APIs which are the two things I use at work). I have also worked 
>> on Blender Python (I have one accepted patch that I submitted to Blender, 
>> albeit very minor). I cannot work full time on it. However, I would love to 
>> spend any spare time I can muster helping out with the code.
>> 
>> I sincerely hope you guys have success in reviving it.
>> 
>> Regards,
>> Balajee
>> 
>> 
>>> On Mon, Dec 16, 2013 at 3:40 AM, Leo Wandersleb <leo.wanders...@gmx.de> 
>>> wrote:
>>> Hi informed gamer,
>>> 
>>> any help is welcome ;)
>>> 
>>> but more so, I hope to get an idea on how much help we actually could 
>>> expect for
>>> which version of globulation.
>>> 
>>> If all of a sudden people step up and fix bugs in the current game, I would 
>>> be
>>> happy, too. Most likely that would be the cheapest way to get an actual cool
>>> game. The frustration to regularly crash unrecoverably makes the current 
>>> game
>>> pretty worthless.
>>> 
>>> 
>>> On 12/15/2013 06:41 PM, Alex Sapp wrote:
>>> > I have no coding experience, and barely some graphic design experience 
>>> > (might as well be none), but I am willing to help any way that I can. I 
>>> > am in the US, have watched countless indie projects live and die, and 
>>> > could say that I at least have the potential to offer advice on how to 
>>> > structure the game, what features players want, and possible work flow 
>>> > advice. I can also test extensively and can provide useful and unbiased 
>>> > feedback. Call me an informed gamer.
>>> >
>>> > Sent from my iPhone
>>> >
>>> >> On Dec 15, 2013, at 3:35 PM, Leo Wandersleb <leo.wanders...@gmx.de> 
>>> >> wrote:
>>> >>
>>> >> Kickstarter being US only should not be a problem as I guess we would 
>>> >> easily
>>> >> find some US glob2 member to handle that part.
>>> >>
>>> >> I'm more concerned about getting quality for the money. Last time I 
>>> >> tried to
>>> >> push Glob2 with money, I'm not sure if it even helped at all as for one 
>>> >> I didn't
>>> >> get half the agreed coding work for the money paid and maybe even 
>>> >> poisoned the
>>> >> open source spirit by bringing money in.
>>> >>
>>> >> I wonder how many former glob2 players we could reach with a campaign and
>>> >> whether it is worth it, to share the funds with paypal and kickstarter 
>>> >> in other
>>> >> words I wonder if the usual kickstarter user might jump on supporting the
>>> >> project if they are not former glob2 players anyway.
>>> >>
>>> >> About the design decisions: I am not passionate about reinventing the 
>>> >> wheel, so
>>> >> if we can base glob3 on another game, that's fine with me, too. 
>>> >> (Mega)Glest [1]
>>> >> for example has a nice game engine. I have no idea though whether their 
>>> >> code
>>> >> base is stuck just like glob2's. In such a case, pooling resources would 
>>> >> maybe
>>> >> make sense but they released the latest version just two months ago and 
>>> >> they
>>> >> claim to be very flexible.
>>> >>
>>> >> Regards,
>>> >>
>>> >> Leo
>>> >>
>>> >> [1] http://megaglest.org/
>>> >>
>>> >>
>>> >>> On 12/15/2013 03:43 PM, Linus Probert wrote:
>>> >>> AFAIK it's US only still. Europe has indeigogo. I feel as if I'm 
>>> >>> getting to
>>> >>> exited to quickly now, but a glob3 would be fun to work on. Or even a 
>>> >>> glob2.1 if
>>> >>> that is the case. Been running low on OS projects as of late.
>>> >>>
>>> >>>
>>> >>> On Sun, Dec 15, 2013 at 5:30 PM, Stéphane Magnenat 
>>> >>> <steph...@magnenat.net
>>> >>> <mailto:steph...@magnenat.net>> wrote:
>>> >>>
>>> >>>    It is true that these are computationally demanding, but as they have
>>> >>>    well-defined and stable interfaces, I do not see a problem in having 
>>> >>> them
>>> >>>    implemented in C++. We could use numpy arrays for holding data and 
>>> >>> have a
>>> >>>    module implemented in C++ for actually doing the search. I use this 
>>> >>> scheme
>>> >>>    for a nearest-neighbor library (libnabo) and it works fine.
>>> >>>
>>> >>>    It would be great if you could work on glob 3 ;-)
>>> >>>
>>> >>>    If we do a kickstarter should we build an association to collect and
>>> >>>    distribute money? Is kickstart still only available in the US/UK?
>>> >>>
>>> >>>
>>> >>>
>>> >>>    Bradley Arsenault <genix...@gmail.com <mailto:genix...@gmail.com>> 
>>> >>> wrote:
>>> >>>
>>> >>>        A Kickstarter project to create globulation 3 would need in the 
>>> >>> range of
>>> >>>        100K I would estimate. I still do freelance contracts so if the 
>>> >>> money
>>> >>>        was actually raised, it could be arranged.
>>> >>>
>>> >>>        I wouldn't recommend using blender game engine myself, or 
>>> >>> Python. I'm
>>> >>>        not sure these would be fast enough for the pathfinding 
>>> >>> algorithms or AI
>>> >>>        heatmap calculations.
>>> >>>
>>> >>>
>>> >>>        On Sun, Dec 15, 2013 at 9:32 AM, <dr...@winterdryad.co.uk
>>> >>>        <mailto:dr...@winterdryad.co.uk>> wrote:
>>> >>>
>>> >>>> Absolutely, I think that really makes sense. The questions is then how
>>> >>>> much do we want these animated, and what the engine should provide for
>>> >>>> that. With the progresses of blender in the recent years, we can
>>> >>>            imagine
>>> >>>> nice animations of the buildings when they are active.
>>> >>>
>>> >>>            it depends a lot more on the shader capabilities of the 
>>> >>> engine you are
>>> >>>            planning to use, anyway, we can discuss the file specs if 
>>> >>> you want ;)
>>> >>>
>>> >>>
>>> >>>            _______________________________________________
>>> >>>            glob2-devel mailing list
>>> >>>            glob2-devel@nongnu.org <mailto:glob2-devel@nongnu.org>
>>> >>>            https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>> >>>
>>> >>>
>>> >>>
>>> >>>
>>> >>>    --
>>> >>>    http://stephane.magnenat.net
>>> >>>
>>> >>>    _______________________________________________
>>> >>>    glob2-devel mailing list
>>> >>>    glob2-devel@nongnu.org <mailto:glob2-devel@nongnu.org>
>>> >>>    https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>> >>>
>>> >>>
>>> >>>
>>> >>>
>>> >>> _______________________________________________
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>>> >>> glob2-devel@nongnu.org
>>> >>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>> >>
>>> >> _______________________________________________
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>>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>> >
>>> > _______________________________________________
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>>> > https://lists.nongnu.org/mailman/listinfo/glob2-devel
>>> >
>>> 
>>> 
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>> 
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> 
> 
> -- 
> ------
> Bradley Arsenault
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