Seems like everyone is moving on to something different.

I could help making Globulation post-quantum secure... but I don't know if it could even apply^^

Have nice Holidays!

On 2019-12-25 08:18, Leo Wandersleb wrote:
Happy Holidays everyone :D

Yes, the code is quite massive and I think of doing modular rewrites from time
to time. In Kotlin though :D

I haven't done game development in years but the approach glob2 did to
deterministically compute all on all clients is beautiful and I wonder how many players with how many units on how big a map would be doable today. The game currently has a 1024 units per team, 16 teams limit but the map size was not allowing to get anywhere near such numbers given how wheat needs water around
... oh, the memories :D

Stephane I thought you were doing something with robots?
I also started my little big time consuming project: https://walletscrutiny.com/

Kind Regards,

Leo

On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
A technical note here: one of the biggest hurdle to maintain and evolve Globulation's code was the hard to read and to understand state machines for unit and building behaviours. Modern technologies such as async programming
could help massively with that.

Should someone had time, nowadays we could dream of a Rust rewrite with a web
assembly target and websocket networking.

cheers all,

Stéphane

On 24 December 2019 00:45:51 CET, [email protected] wrote:

In 15 years someone will rediscover globulation and it will become the
    next mainstream AAA game ;)

    On 2019-12-23 19:15, Othniel Graichen wrote:

        Don't kill it I love this game.

On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz <[email protected]>
        wrote:

            Hi,

Same reply as Kyle. Website works for me (I'm the hoster, btw) but
            the
            project is indeed inactive.

There have been some attempts to revive it in the recent past (see
            the
mail archives https://lists.nongnu.org/archive/html/glob2-devel/ ),
            but
            didn't go far, because of lack of time

            On 23/12/2019 18:25, Kyle L wrote:

The website is working for me. The project is currently dormant

            though. I

don't think anyone has worked on it for quite some time.

                Kyle

On Mon, Dec 23, 2019 at 10:13 AM Masoud <[email protected]>

            wrote:

The webpage http://www.globulation2.org/ is down. Anyone working

            on this

                    game at the moment?
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--
http://stephane.magnenat.net

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