I still like this game too. I unfortunately don't have the time to work on it anymore (or to play it) but I wouldn't mind being a mentor for anyone who would like to become a developer for this game.
Happy holidays, Migi On Thu, 26 Dec 2019 at 03:51, Kyle L <[email protected]> wrote: > The game isn't going to disappear. If we can find people who want to work > on it I can spend the time to put together a project plan to revitalize it, > fix up the networking code, fancier graphics, etc. I just don't have the > time to pick up c++ again or learn how to do graphics design for fancy > assets. The networking code always gave us a headache as you started to add > more people so I would think that would be the first thing needing a > revamp. What do the rest of you guys think? > > Kyle > > On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen <[email protected]> > wrote: > >> This game is alive. It is at map making stage. Players can create own >> maps, upload to yoga and share custom levels. Please do not remove. >> >> On Wed, Dec 25, 2019, 6:46 AM <[email protected]> wrote: >> >>> Seems like everyone is moving on to something different. >>> >>> I could help making Globulation post-quantum secure... but I don't know >>> if it could even apply^^ >>> >>> Have nice Holidays! >>> >>> On 2019-12-25 08:18, Leo Wandersleb wrote: >>> > Happy Holidays everyone :D >>> > >>> > Yes, the code is quite massive and I think of doing modular rewrites >>> > from time >>> > to time. In Kotlin though :D >>> > >>> > I haven't done game development in years but the approach glob2 did to >>> > deterministically compute all on all clients is beautiful and I wonder >>> > how many >>> > players with how many units on how big a map would be doable today. >>> The >>> > game >>> > currently has a 1024 units per team, 16 teams limit but the map size >>> > was not >>> > allowing to get anywhere near such numbers given how wheat needs water >>> > around >>> > ... oh, the memories :D >>> > >>> > Stephane I thought you were doing something with robots? >>> > I also started my little big time consuming project: >>> > https://walletscrutiny.com/ >>> > >>> > Kind Regards, >>> > >>> > Leo >>> > >>> > On 12/24/19 11:10 PM, Stéphane Magnenat wrote: >>> >> A technical note here: one of the biggest hurdle to maintain and >>> >> evolve >>> >> Globulation's code was the hard to read and to understand state >>> >> machines for >>> >> unit and building behaviours. Modern technologies such as async >>> >> programming >>> >> could help massively with that. >>> >> >>> >> Should someone had time, nowadays we could dream of a Rust rewrite >>> >> with a web >>> >> assembly target and websocket networking. >>> >> >>> >> cheers all, >>> >> >>> >> Stéphane >>> >> >>> >> On 24 December 2019 00:45:51 CET, [email protected] wrote: >>> >> >>> >> In 15 years someone will rediscover globulation and it will >>> become >>> >> the >>> >> next mainstream AAA game ;) >>> >> >>> >> On 2019-12-23 19:15, Othniel Graichen wrote: >>> >> >>> >> Don't kill it I love this game. >>> >> >>> >> On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz >>> >> <[email protected]> >>> >> wrote: >>> >> >>> >> Hi, >>> >> >>> >> Same reply as Kyle. Website works for me (I'm the hoster, >>> >> btw) but >>> >> the >>> >> project is indeed inactive. >>> >> >>> >> There have been some attempts to revive it in the recent >>> >> past (see >>> >> the >>> >> mail archives >>> >> https://lists.nongnu.org/archive/html/glob2-devel/ ), >>> >> but >>> >> didn't go far, because of lack of time >>> >> >>> >> On 23/12/2019 18:25, Kyle L wrote: >>> >> >>> >> The website is working for me. The project is >>> >> currently dormant >>> >> >>> >> though. I >>> >> >>> >> don't think anyone has worked on it for quite some >>> >> time. >>> >> >>> >> Kyle >>> >> >>> >> On Mon, Dec 23, 2019 at 10:13 AM Masoud >>> >> <[email protected]> >>> >> >>> >> wrote: >>> >> >>> >> The webpage http://www.globulation2.org/ is >>> down. >>> >> Anyone working >>> >> >>> >> on this >>> >> >>> >> game at the moment? >>> >> >>> >> >>> -------------------------------------------------------------------------------- >>> >> glob2-devel mailing list >>> >> [email protected] >>> >> >>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> >>> >> >>> >> >>> -------------------------------------------------------------------------------- >>> >> glob2-devel mailing list >>> >> [email protected] >>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> >>> >> >>> >> >>> -------------------------------------------------------------------------------- >>> >> glob2-devel mailing list >>> >> [email protected] >>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> >>> >> >>> >> >>> -------------------------------------------------------------------------------- >>> >> glob2-devel mailing list >>> >> [email protected] >>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> >>> >> >>> >> >>> -------------------------------------------------------------------------------- >>> >> glob2-devel mailing list >>> >> [email protected] >>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> >>> >> >>> >> -- >>> >> http://stephane.magnenat.net >>> >> >>> >> _______________________________________________ >>> >> glob2-devel mailing list >>> >> [email protected] >>> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> >>> > >>> > _______________________________________________ >>> > glob2-devel mailing list >>> > [email protected] >>> > https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >>> _______________________________________________ >>> glob2-devel mailing list >>> [email protected] >>> https://lists.nongnu.org/mailman/listinfo/glob2-devel >>> >> _______________________________________________ >> glob2-devel mailing list >> [email protected] >> https://lists.nongnu.org/mailman/listinfo/glob2-devel >> > _______________________________________________ > glob2-devel mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/glob2-devel >
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