Sorry I'm late to the convo, came here to +1 for Github. So that's been
done huh?

I remember Github was the consensus the last time this was brought up, but
there was a vocal minority against it due to idealistic reasons, and I
can't remember the outcome of that conflict. Anyway I'm glad that's done.

On Fri, Dec 27, 2019 at 10:07 AM <[email protected]> wrote:

> The easy part is to create the assets, the hard is to find a style which
> everyone agrees to^^
> (and of course making the 3d engine to run the game...)
>
> On 2019-12-26 21:08, Kyle L wrote:
> > Yes! It would be really cool to create Globulation3D! I tried creating
> > a globule once in blender. From that experience I decided I'm not the
> > right one to be doing graphics. My thought was to pick some subreddits
> > and spam asking for help creating 3D assets. What were you thinking?
> >
> > Kyle
> >
> > On Thu, Dec 26, 2019 at 2:27 PM <[email protected]> wrote:
> >
> >> I guess a stronger and more coherent overall graphic direction
> >> should
> >> also be defined.
> >> What do you think?
> >>
> >> On 2019-12-26 17:42, Linus Probert wrote:
> >>> I think github is the way to go these days. But hasn’t a github
> >> move
> >>> been decided on before? Sounds familiar.
> >>>
> >>> On Thu, 26 Dec 2019 at 17:35, Kyle L <[email protected]> wrote:
> >>>
> >>>> Any objections to transitioning it to git? And then I can set it
> >> up
> >>>> on github
> >>>>
> >>>> Kyle
> >>>>
> >>>> On Thu, Dec 26, 2019 at 10:33 AM Valentin Lorentz
> >>>> <[email protected]> wrote:
> >>>>
> >>>>> btw, we'll need a new home for the code repository, as Bitbucket
> >>>>> is
> >>>>> going to close its Mercurial hosting next June
> >>>>>
> >>>>
> >> https://bitbucket.org/blog/sunsetting-mercurial-support-in-bitbucket
> >>>>>
> >>>>> On 26/12/2019 14:29, Masoud wrote:
> >>>>>> Thank you. I am not an expert in C++ but I'd like to get into
> >>>>> it. I have
> >>>>>> cloned the repo from bitbucket I might post some questions as
> >>>>> I'm going
> >>>>>> through the code.
> >>>>>>
> >>>>>> On Thu, Dec 26, 2019, 16:11 Michiel De Muynck
> >>>>> <[email protected]>
> >>>>>> wrote:
> >>>>>>
> >>>>>>> I still like this game too. I unfortunately don't have the
> >> time
> >>>>> to work on
> >>>>>>> it anymore (or to play it) but I wouldn't mind being a mentor
> >>>>> for anyone
> >>>>>>> who would like to become a developer for this game.
> >>>>>>>
> >>>>>>> Happy holidays,
> >>>>>>> Migi
> >>>>>>>
> >>>>>>> On Thu, 26 Dec 2019 at 03:51, Kyle L <[email protected]>
> >>>>> wrote:
> >>>>>>>
> >>>>>>>> The game isn't going to disappear. If we can find people who
> >>>>> want to work
> >>>>>>>> on it I can spend the time to put together a project plan to
> >>>>> revitalize it,
> >>>>>>>> fix up the networking code, fancier graphics, etc. I just
> >>>>> don't have the
> >>>>>>>> time to pick up c++ again or learn how to do graphics design
> >>>>> for fancy
> >>>>>>>> assets. The networking code always gave us a headache as you
> >>>>> started to add
> >>>>>>>> more people so I would think that would be the first thing
> >>>>> needing a
> >>>>>>>> revamp. What do the rest of you guys think?
> >>>>>>>>
> >>>>>>>> Kyle
> >>>>>>>>
> >>>>>>>> On Wed, Dec 25, 2019 at 6:48 PM Othniel Graichen
> >>>>> <[email protected]>
> >>>>>>>> wrote:
> >>>>>>>>
> >>>>>>>>> This game is alive. It is at map making stage. Players can
> >>>>> create own
> >>>>>>>>> maps, upload to yoga and share custom levels. Please do not
> >>>>> remove.
> >>>>>>>>>
> >>>>>>>>> On Wed, Dec 25, 2019, 6:46 AM <[email protected]>
> >>>>> wrote:
> >>>>>>>>>
> >>>>>>>>>> Seems like everyone is moving on to something different.
> >>>>>>>>>>
> >>>>>>>>>> I could help making Globulation post-quantum secure... but
> >> I
> >>>>> don't know
> >>>>>>>>>> if it could even apply^^
> >>>>>>>>>>
> >>>>>>>>>> Have nice Holidays!
> >>>>>>>>>>
> >>>>>>>>>> On 2019-12-25 08:18, Leo Wandersleb wrote:
> >>>>>>>>>>> Happy Holidays everyone :D
> >>>>>>>>>>>
> >>>>>>>>>>> Yes, the code is quite massive and I think of doing
> >> modular
> >>>>> rewrites
> >>>>>>>>>>> from time
> >>>>>>>>>>> to time. In Kotlin though :D
> >>>>>>>>>>>
> >>>>>>>>>>> I haven't done game development in years but the approach
> >>>>> glob2 did to
> >>>>>>>>>>> deterministically compute all on all clients is beautiful
> >>>>> and I
> >>>>>>>>>> wonder
> >>>>>>>>>>> how many
> >>>>>>>>>>> players with how many units on how big a map would be
> >>>>> doable today.
> >>>>>>>>>> The
> >>>>>>>>>>> game
> >>>>>>>>>>> currently has a 1024 units per team, 16 teams limit but
> >> the
> >>>>> map size
> >>>>>>>>>>> was not
> >>>>>>>>>>> allowing to get anywhere near such numbers given how wheat
> >>>>> needs
> >>>>>>>>>> water
> >>>>>>>>>>> around
> >>>>>>>>>>> ... oh, the memories :D
> >>>>>>>>>>>
> >>>>>>>>>>> Stephane I thought you were doing something with robots?
> >>>>>>>>>>> I also started my little big time consuming project:
> >>>>>>>>>>> https://walletscrutiny.com/
> >>>>>>>>>>>
> >>>>>>>>>>> Kind Regards,
> >>>>>>>>>>>
> >>>>>>>>>>> Leo
> >>>>>>>>>>>
> >>>>>>>>>>> On 12/24/19 11:10 PM, Stéphane Magnenat wrote:
> >>>>>>>>>>>> A technical note here: one of the biggest hurdle to
> >>>>> maintain and
> >>>>>>>>>>>> evolve
> >>>>>>>>>>>> Globulation's code was the hard to read and to understand
> >>>>> state
> >>>>>>>>>>>> machines for
> >>>>>>>>>>>> unit and building behaviours. Modern technologies such as
> >>>>> async
> >>>>>>>>>>>> programming
> >>>>>>>>>>>> could help massively with that.
> >>>>>>>>>>>>
> >>>>>>>>>>>> Should someone had time, nowadays we could dream of a
> >> Rust
> >>>>> rewrite
> >>>>>>>>>>>> with a web
> >>>>>>>>>>>> assembly target and websocket networking.
> >>>>>>>>>>>>
> >>>>>>>>>>>> cheers all,
> >>>>>>>>>>>>
> >>>>>>>>>>>> Stéphane
> >>>>>>>>>>>>
> >>>>>>>>>>>> On 24 December 2019 00:45:51 CET, [email protected]
> >>>>> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> In 15 years someone will rediscover globulation and it
> >>>>> will
> >>>>>>>>>> become
> >>>>>>>>>>>> the
> >>>>>>>>>>>> next mainstream AAA game ;)
> >>>>>>>>>>>>
> >>>>>>>>>>>> On 2019-12-23 19:15, Othniel Graichen wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> Don't kill it I love this game.
> >>>>>>>>>>>>
> >>>>>>>>>>>> On Mon, Dec 23, 2019, 12:22 PM Valentin Lorentz
> >>>>>>>>>>>> <[email protected]>
> >>>>>>>>>>>> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> Hi,
> >>>>>>>>>>>>
> >>>>>>>>>>>> Same reply as Kyle. Website works for me (I'm
> >>>>> the
> >>>>>>>>>> hoster,
> >>>>>>>>>>>> btw) but
> >>>>>>>>>>>> the
> >>>>>>>>>>>> project is indeed inactive.
> >>>>>>>>>>>>
> >>>>>>>>>>>> There have been some attempts to revive it in
> >>>>> the recent
> >>>>>>>>>>>> past (see
> >>>>>>>>>>>> the
> >>>>>>>>>>>> mail archives
> >>>>>>>>>>>> https://lists.nongnu.org/archive/html/glob2-devel/ ),
> >>>>>>>>>>>> but
> >>>>>>>>>>>> didn't go far, because of lack of time
> >>>>>>>>>>>>
> >>>>>>>>>>>> On 23/12/2019 18:25, Kyle L wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> The website is working for me. The project
> >>>>> is
> >>>>>>>>>>>> currently dormant
> >>>>>>>>>>>>
> >>>>>>>>>>>> though. I
> >>>>>>>>>>>>
> >>>>>>>>>>>> don't think anyone has worked on it for
> >>>>> quite some
> >>>>>>>>>>>> time.
> >>>>>>>>>>>>
> >>>>>>>>>>>> Kyle
> >>>>>>>>>>>>
> >>>>>>>>>>>> On Mon, Dec 23, 2019 at 10:13 AM Masoud
> >>>>>>>>>>>> <[email protected]>
> >>>>>>>>>>>>
> >>>>>>>>>>>> wrote:
> >>>>>>>>>>>>
> >>>>>>>>>>>> The webpage
> >>>>> http://www.globulation2.org/ is
> >>>>>>>>>> down.
> >>>>>>>>>>>> Anyone working
> >>>>>>>>>>>>
> >>>>>>>>>>>> on this
> >>>>>>>>>>>>
> >>>>>>>>>>>> game at the moment?
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> --------------------------------------------------------------------------------
> >>>>>>>>>>>> glob2-devel mailing list
> >>>>>>>>>>>> [email protected]
> >>>>>>>>>>>>
> >>>>>>>>>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> --------------------------------------------------------------------------------
> >>>>>>>>>>>> glob2-devel mailing list
> >>>>>>>>>>>> [email protected]
> >>>>>>>>>>>>
> >>>>>>>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> --------------------------------------------------------------------------------
> >>>>>>>>>>>> glob2-devel mailing list
> >>>>>>>>>>>> [email protected]
> >>>>>>>>>>>>
> >>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> --------------------------------------------------------------------------------
> >>>>>>>>>>>> glob2-devel mailing list
> >>>>>>>>>>>> [email protected]
> >>>>>>>>>>>>
> >>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>
> >>>>>
> >>>>
> >>>
> >>
> >
> --------------------------------------------------------------------------------
> >>>>>>>>>>>> glob2-devel mailing list
> >>>>>>>>>>>> [email protected]
> >>>>>>>>>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
> >>>>>>>>>>>>
> >>>>>>>>>>>>
> >>>>>>>>>>>> --
> >>>>>>>>>>>> http://stephane.magnenat.net
> >>>>>>>>>>>>
> >>>>>>>>>>>> _______________________________________________
> >>>>>>>>>>>> glob2-devel mailing list
> >>>>>>>>>>>> [email protected]
> >>>>>>>>>>>> https://lists.nongnu.org/mailman/listinfo/glob2-devel
> >>>>>>>>>>>>
> >>>>>>>>>>>
> >>>>>>>>>>> _______________________________________________
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> >>>>>>>>>>
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> >>>>>>>>>>
> >>>>>>>>> _______________________________________________
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> >>>>>>>> _______________________________________________
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> >>>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>>
> >>>>>>
> >>>>>>
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> >>>>>>
> >>>>>
> >>>>> _______________________________________________
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> >>> _______________________________________________
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> >>
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> >> https://lists.nongnu.org/mailman/listinfo/glob2-devel
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>
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