> In any case the current users expect to find timestamps in the
> queue, so your best bet would be to demux-and-decode in one
> step and store the result in the queues, then do nothing
> from the decoder (except a memory copy).
>

1. When you say current users expect timestamps, do you mean in the encoded
frames queue or the decoded frames queue or both? Why should encoded frames
need a time stamp anyway?

I have already asked this when I was working with the previous release, but
let's give it another try since you guys are so great helping me understand
how gnash works:

2. Much more painful than passing encoded frames (elementary bitstream data
== minor bandwidth) via a software layer, is passing decoded frames (usually
YCbCr 4:2:0 images at high resolutions and framerates == huge bandwidth) via
software. In order to make something like this work smoothly on a low end
device (rather than a desktop grade computer system) I have to avoid this
limitation, and pass decoded frames to a hardware compositor, which is also
taking gnash's GUI as another input. This hardware of course has to do its
own timestamp based or whatever synchronization between the composited input
sources. And... you see, I want to use gnash on my (slow) embedded CPU. And
I want to play the highest quality media the web can give me. I don't have
the time to modify gnash more than superficially which is what I've been
doing so far. This software front is a bottomless pit and I'm just one guy.
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