On Wednesday 20 October 2010 17:14:40 you wrote: > Based on prior discussion, I see two problems with using LightSpark, > although that would be the preferable solution. One is that only > supports OpenGL, and the other is it uses LLVM. This leaves LightSpark > as a mainly desktop application. Me, I think mobile and embedded is the > way to go, so we need an AVM2 VM that supports smaller devices with less > footprint and doesn't need OpenGL. > I'd like to note that with the new graphics engine OpenGL is only used to do accelerated copy to VRAM and composited blitting, so it could be possible to use others backends that offers the same level of functionality.
Sorry for not having detailed this in the previous mail, Alessandro
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