Embedded portability I think is key for me. How portable is light-spark?

Ash

On Wed, Oct 20, 2010 at 5:14 PM, Rob Savoye <[email protected]> wrote:

> On 10/20/10 09:01, Alessandro Pignotti wrote:
>
> > You could argument that I should have worked on Gnash in the beginning,
> but I
> > wanted to build something new: a technology platform that could really be
> > future proof. At this point I can say to have partly succeeded as I'm
> very
> > happy of the graphics handling (especially the new engine not yet merged
> in
> > master) and threading approach, while I'm not completely satisfied by the
> LLVM
> > backend, and I'm considering switching to Chromium's V8 (if a suitable
> AST
> > could be generated from the AVM2 bytecode).
>
>   I've considered V8 as well, but as you said, it would have been nice
> if this had been added to Gnash instead of starting an entire different
> project. :-)
>
> > I've not any money to offer, but I'd like to invite all the devs to take
> a look
> > at lightspark code and join our efforts.
>
>   Based on prior discussion, I see two problems with using LightSpark,
> although that would be the preferable solution. One is that only
> supports OpenGL, and the other is it uses LLVM. This leaves LightSpark
> as a mainly desktop application. Me, I think mobile and embedded is the
> way to go, so we need an AVM2 VM that supports smaller devices with less
> footprint and doesn't need OpenGL.
>
>  The other problem is handling multiple versions of flash, which is
> common. LightSpark only handles avm2, and hands off any older AVM1
> content to Gnash. This would need to be changed to allow Gnash to hand
> off AVM2 content to LightSpark. In this example though, I'd want a
> display list of some kind that could then be passed back to Gnash for
> rendering and other things.
>
>        - rob -
>
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