hello! been playing gnugo lately and i think there's a problem in the way it scores after both players pass (otherwise, i love it!). if you examine this game, by the typical rules i've seen everywhere else, the score would be black 23:white 21 (one black stone captured during play). the 4 black stones in the white territory are considered dead as they stand and are added to white's territory score of 16. instead, gnugo scores the game 23:2 since only one white territory is entirely surrounded by white. it really should figure that white's effectively captured the black stones on its side. let me know if i can give you more information about the problem. thanks! t (;GM[1]FF[4]AP[glGo:1.3.1]ST[1]SZ[9]KM[0.0] PW[Human]PB[Igo for windows] ;B[cg] ;W[fd] ;B[cc] ;W[ce] ;B[fg] ;W[bd] ;B[gc] ;W[be] ;B[fc] ;W[ed] ;B[bc] ;W[ec] ;B[gd] ;W[db] ;B[he] ;W[cb] ;B[ef] ;W[bb] ;B[bf] ;W[cf] ;B[bh] ;W[fb] ;B[gb] ;W[ga] ;B[ha] ;W[fa] ;B[aa] ;W[af] ;B[ib] ;W[bg] ;B[dg] ;W[ah] ;B[bi] ;W[fe] ;B[da] ;W[ca] ;B[gf] ;W[ff] ;B[gh] ;W[ge] ;B[hf] ;W[df] ;B[ch] ;W[ee] ;B[eg] ;W[ag] ;B[ai] ;W[tt] ;B[tt])
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