Todd Sprang wrote: > if you examine this game, by the typical rules i've seen everywhere > else, the score would be black 23:white 21 (one black stone captured > during play). the 4 black stones in the white territory are considered > dead as they stand and are added to white's territory score of 16.
Yes, black wins by 2. > instead, gnugo scores the game 23:2 since only one white territory is > entirely surrounded by white. it really should figure that white's > effectively captured the black stones on its side. GNU Go has no difficulty scoring this correctly, e.g.: Sulitelma 411% gnugo -l scoring.sgf --score finish 49 white (O) move PASS 50 black (X) move PASS Black wins by 2.0 points In fact I'm rather curious under what circumstances it could fail. > (;GM[1]FF[4]AP[glGo:1.3.1]ST[1]SZ[9]KM[0.0] > PW[Human]PB[Igo for windows] Uh, isn't "Igo for windows" the 9x9 free download version of Many Faces? Assuming that this is just a mistake, could it be that glGo is scoring the game without consulting GNU Go (and maybe is expecting the user to mark dead stones)? /Gunnar _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

