So someone answered on the SO question I had posted, explaining how to 
check the number of processes, they suggest I add a timeout, since it seems 
youtube-dl, after succesffully running, sometimes hangs, so it seems golang 
isn't closing it sometimes.

Should I do a timeout, orinstead the CommandContext?

On Wednesday, February 5, 2020 at 2:20:25 PM UTC-7, Johnathan Nader wrote:
>
> How can I debug the number of threads and go routines running and checking 
> if the Wait()'s finish? Because I believe that may be problem, that they 
> hang.
>
> And when you say append the output, are you saying make a go routine to 
> write to the headers?  If you have an example I would appreciate it
>
> On Wednesday, February 5, 2020 at 8:47:05 AM UTC-7, Robert Engels wrote:
>>
>> I think your problem may be 
>>
>> "Depending on the HTTP protocol version and the client, calling 
>>     // Write or WriteHeader may prevent future reads on the 
>>     // Request.Body. For HTTP/1.x requests, handlers should read any 
>>     // needed request body data before writing the response. Once the 
>>     // headers have been flushed (due to either an explicit Flusher.Flush 
>>     // call or writing enough data to trigger a flush), the request body 
>>     // may be unavailable. For HTTP/2 requests, the Go HTTP server 
>> permits 
>>     // handlers to continue to read the request body while concurrently 
>>     // writing the response. However, such behavior may not be supported 
>>     // by all HTTP/2 clients. Handlers should read before writing if 
>>     // possible to maximize compatibility." 
>>
>> You may need to write the ResponseHeader as a final stage and append the 
>> output - if you write the header you may be hanging the input stages. If 
>> the input stage hangs (you tube download hangs, etc.), the whole process is 
>> going to hang. 
>>
>> Did you debug the number of threads and go routines the process has while 
>> running? I am betting these are continually increasing. (Another check 
>> would be that all Waits() complete). 
>>
>> Finally, I would use a CommandContext with a Deadline to ensure 
>> stragglers are cleaned-up. 
>>
>>
>>
>> -----Original Message----- 
>> >From: Ian Lance Taylor <ia...@golang.org> 
>> >Sent: Feb 5, 2020 8:32 AM 
>> >To: jnade...@gmail.com 
>> >Cc: golang-nuts <golan...@googlegroups.com> 
>> >Subject: Re: [go-nuts] runtime/cgo: pthread_create failed: Resource 
>> temporarily unavailable 
>> > 
>> >On Tue, Feb 4, 2020 at 11:22 PM <jnade...@gmail.com> wrote: 
>> >> 
>> >> I don't think that is the issue.  I have tried it on a few different 
>> servers.  Most recent one with 100 gig's of ram and 50 cores.  The load 
>> average never goes above 9, but the ram slowly but surely on htop starts to 
>> go up.  The go binary ends up climbing slowly in it's ram use over time, 
>> then after a hour or so, it reaches around 30 gigs of ram and then crashes, 
>> and restarts. 
>> >> 
>> >> I have it under supervisor. 
>> > 
>> >That is not inconsistent with Robert's suggestion.  If you are 
>> >starting C threads that don't do any work but never exit, that is 
>> >exactly what you would see. 
>> > 
>> >It's not the only possible cause of this.  There could also be a space 
>> >leak, either in C code with memory that is malloced but never freed, 
>> >or in Go code with memory that something keeps a permanent reference 
>> >to. 
>> > 
>> >Ian 
>> > 
>> > 
>> >> On Tuesday, February 4, 2020 at 2:00:55 PM UTC-7, Robert Engels wrote: 
>> >>> 
>> >>> Are you certain you are not just starting too many processes? Ie use 
>> a “worker pool” so you have at most N conversions happening at the same 
>> time. 
>> >>> 
>> >>> On Feb 4, 2020, at 2:34 PM, Robert Engels <ren...@ix.netcom.com> 
>> wrote: 
>> >>> 
>> >>>  
>> >>> I will take a more in-depth look this evening. 
>> >>> 
>> >>> On Feb 4, 2020, at 2:19 PM, jnade...@gmail.com wrote: 
>> >>> 
>> >>>  
>> >>> I also thought the Wait() took care of closing the file descriptors? 
>> Are you saying I should add a pipe3.Close()? Or a youtube.Close()? 
>> >>> 
>> >>> -- 
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>>  
>>
>> >>> 
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>>  
>>
>> >> 
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>>
>> > 
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>>  
>>
>>
>

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