thanks for the reply ..
are there any other servers/hosts that provide a near real time client/
server communication??
Plus, i don't exactly get your part about the long polling and 30
simultanous requests limit .. can you elaborate more
regards,


On Mar 1, 4:55 pm, A1programmer <derrick.simp...@gmail.com> wrote:
> You can use memcache to help speed up access to the DB.
>
> All communication over GAE has to be done using HTTP... So, that makes
> it harder to things like pushing real time messages to the clients.
> You can use a technique called "Long Polling", but requests must
> return in 30 seconds, and currently, applications have a max of 30
> simultaneous requests.
>
> Basically, the request starts a thread that sleeps most of the time,
> waiting to return data to the client when it's ready.  One the client
> receives the update, it makes another long polling request.
>
> Hope this helps.
>
> - Derrick
>
> On Feb 28, 2:58 am, Ahmed Khalifa <derkhal...@gmail.com> wrote:
>
> > hi all,
> > I am writing a multiplayer flash arcade game in actionscript .. i have
> > discovered GAE recently and thought that it might be a very good
> > choice for building and hosting my server ..
> > however, i realize that arcade games need an almost realtime
> > responsive capacity from the server .. besides the server has to be
> > looping on receiving position object of Client A, storing it in a DB,
> > Fetching Client B position object and sending it back .. this will
> > result in a huge number of DB requests either storing, fetching or
> > deleting which will quickly exhaust the CPU quota for the
> > application ..
>
> > So, I was wondering if any one had an idea or a reference to come
> > around these two problems of real time response and CPU exhaustion by
> > DB calls
>
> > best regards,
> > A. Khalifa

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