Since you're using Flash, you won't need to use long polling. XMPP seems
like the way to go here.

On Mon, Mar 1, 2010 at 1:08 AM, Miguel <maenguida...@gmail.com> wrote:

> You can use Memcache:
>
>
> http://code.google.com/intl/en/appengine/docs/java/memcache/usingjcache.html
>
>
> On 28 feb, 08:58, Ahmed Khalifa <derkhal...@gmail.com> wrote:
> > hi all,
> > I am writing a multiplayer flash arcade game in actionscript .. i have
> > discovered GAE recently and thought that it might be a very good
> > choice for building and hosting my server ..
> > however, i realize that arcade games need an almost realtime
> > responsive capacity from the server .. besides the server has to be
> > looping on receiving position object of Client A, storing it in a DB,
> > Fetching Client B position object and sending it back .. this will
> > result in a huge number of DB requests either storing, fetching or
> > deleting which will quickly exhaust the CPU quota for the
> > application ..
> >
> > So, I was wondering if any one had an idea or a reference to come
> > around these two problems of real time response and CPU exhaustion by
> > DB calls
> >
> > best regards,
> > A. Khalifa
>
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-- 
Ikai Lan
Developer Programs Engineer, Google App Engine
http://googleappengine.blogspot.com | http://twitter.com/app_engine

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