You can use Memcache: http://code.google.com/intl/en/appengine/docs/java/memcache/usingjcache.html
On 28 feb, 08:58, Ahmed Khalifa <derkhal...@gmail.com> wrote: > hi all, > I am writing a multiplayer flash arcade game in actionscript .. i have > discovered GAE recently and thought that it might be a very good > choice for building and hosting my server .. > however, i realize that arcade games need an almost realtime > responsive capacity from the server .. besides the server has to be > looping on receiving position object of Client A, storing it in a DB, > Fetching Client B position object and sending it back .. this will > result in a huge number of DB requests either storing, fetching or > deleting which will quickly exhaust the CPU quota for the > application .. > > So, I was wondering if any one had an idea or a reference to come > around these two problems of real time response and CPU exhaustion by > DB calls > > best regards, > A. Khalifa -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to google-appengine-j...@googlegroups.com. To unsubscribe from this group, send email to google-appengine-java+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.