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On 28 feb, 08:58, Ahmed Khalifa <derkhal...@gmail.com> wrote:
> hi all,
> I am writing a multiplayer flash arcade game in actionscript .. i have
> discovered GAE recently and thought that it might be a very good
> choice for building and hosting my server ..
> however, i realize that arcade games need an almost realtime
> responsive capacity from the server .. besides the server has to be
> looping on receiving position object of Client A, storing it in a DB,
> Fetching Client B position object and sending it back .. this will
> result in a huge number of DB requests either storing, fetching or
> deleting which will quickly exhaust the CPU quota for the
> application ..
>
> So, I was wondering if any one had an idea or a reference to come
> around these two problems of real time response and CPU exhaustion by
> DB calls
>
> best regards,
> A. Khalifa

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