>From what I've seen, AppEngine is designed for applications driven by
huge databases, rather than ones which need huge amounts of
computation.

On Aug 7, 9:00 pm, PT <pechetru...@gmail.com> wrote:
> Hello all,
>  I've started designing an application based on the appengine but I'd
> appreciate a couple of enlightenments / tips on how to optimize it to
> be sure I'm going in the right direction.
>
> The main idea goes around a "game of life" type simulation involving
> thousands (with an ultimate goal of tens of thousands) of "cells" in a
> 3D environment.
>
> Allthought I'd love realtime ( who woudln't  ;) ) I'll be updating
> every minute via a cron job as this will be a persistent experience.
> So :
>
> - How ressource heavy would this be considering that each "cell" will
> need to consider its surrounding 3D environment & interactions with
> other neighboring cells. Would this be totaly acceptable but ressource
> wise very expensive ? would it even have time to finish all the
> updates before the new round of updating ?
>
> I'm still used to the one old "how much can my host server give"
> questionning when designing these things and as I'm still discovering
> the appengine and have only really wrapped my head around the fact
> that the database can be huge. But how about the rest ?
>
> Thanks for any answers.
>
> Cheers,
> PT

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