>From what I've seen, AppEngine is designed for applications driven by huge databases, rather than ones which need huge amounts of computation.
On Aug 7, 9:00 pm, PT <pechetru...@gmail.com> wrote: > Hello all, > I've started designing an application based on the appengine but I'd > appreciate a couple of enlightenments / tips on how to optimize it to > be sure I'm going in the right direction. > > The main idea goes around a "game of life" type simulation involving > thousands (with an ultimate goal of tens of thousands) of "cells" in a > 3D environment. > > Allthought I'd love realtime ( who woudln't ;) ) I'll be updating > every minute via a cron job as this will be a persistent experience. > So : > > - How ressource heavy would this be considering that each "cell" will > need to consider its surrounding 3D environment & interactions with > other neighboring cells. Would this be totaly acceptable but ressource > wise very expensive ? would it even have time to finish all the > updates before the new round of updating ? > > I'm still used to the one old "how much can my host server give" > questionning when designing these things and as I'm still discovering > the appengine and have only really wrapped my head around the fact > that the database can be huge. But how about the rest ? > > Thanks for any answers. > > Cheers, > PT -- You received this message because you are subscribed to the Google Groups "Google App Engine" group. To post to this group, send email to google-appeng...@googlegroups.com. To unsubscribe from this group, send email to google-appengine+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine?hl=en.