Indeed, but I'm trying to get a general idea Of how much I can expect
with a reasonably optimized application. Could it process
hundreds,thousands,tens of thousands each minute ?

On Aug 8, 1:17 pm, Matt H <matt2...@gmail.com> wrote:
> From what I've seen, AppEngine is designed for applications driven by
> huge databases, rather than ones which need huge amounts of
> computation.
>
> On Aug 7, 9:00 pm, PT <pechetru...@gmail.com> wrote:
>
>
>
> > Hello all,
> >  I've started designing an application based on the appengine but I'd
> > appreciate a couple of enlightenments / tips on how to optimize it to
> > be sure I'm going in the right direction.
>
> > The main idea goes around a "game of life" type simulation involving
> > thousands (with an ultimate goal of tens of thousands) of "cells" in a
> > 3D environment.
>
> > Allthought I'd love realtime ( who woudln't  ;) ) I'll be updating
> > every minute via a cron job as this will be a persistent experience.
> > So :
>
> > - How ressource heavy would this be considering that each "cell" will
> > need to consider its surrounding 3D environment & interactions with
> > other neighboring cells. Would this be totaly acceptable but ressource
> > wise very expensive ? would it even have time to finish all the
> > updates before the new round of updating ?
>
> > I'm still used to the one old "how much can my host server give"
> > questionning when designing these things and as I'm still discovering
> > the appengine and have only really wrapped my head around the fact
> > that the database can be huge. But how about the rest ?
>
> > Thanks for any answers.
>
> > Cheers,
> > PT

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